hm, yeah I can understand. The only thing that I can think of is that SE wanted the new players to play with the old classes and practice with them cuz the new classes like the old ones have their downside, but it is very noticeable on these new three classes. Some new contents can't be don't that well with the new classes at least the player has experience on what to expect in this game. with that said, I can see a good point your argument, and I don't see it wrong. I suppose they just wanted to do what they wanted with the game. SE has their idea on how the game must be done. I don't know how the JPN players answered to this new expansion. We need to remember that even if we have a lot of players /outside of JPN/, I don't think we are the majority. They will pretty much do what the market in that country looks appropriate.

I don't like this type of game /FFXIV/ to tell you the true, BUT the glamour and activity of the raids and some npcs in the main story makes want to stay and continue playing. I am very against to play games that are based on turn in quests to level. I am more used to just go to a map and level by killing mobs in there without the need to have a quest to actually boost my exp, but here you see me playing this game.