Well yes I was hoping for some things to be new considering that the expansion cost almost as much as a new game. To me the expansion felt like a patch update. The story was not to shabby defiantly better than 2.0 but not 0.0 eye popping excitement. The biggest disappointments were 3.0 gathering/crafting and gear progression. I don't mind tomes being capped but at the same time its the same dang vertical progression we had in 2.0 which I hated then as well.

The problem with vertical progression is that it makes old content obsolete way to fast. On top of that there is nothing special with the gear. No special traits to earn from spirit bonding the tome gear. Which leads to another thing why are the job classes so cookie cutter. Why do we not have role trees for each job like bow can either be a ranger (pure dps) or a brd? And based on the skills you choose will change your role drastically. It's crappy lazy design with nothing to really work for. This esoteric gear will be outdated by 3.2ish and we really gain nothing for our job other than a few boosted stats. Its sad but I feel like I wasted $40 dollars on buying this expansion.