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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayanno View Post
    Hyrist, I want you to sit there with a straight face and tell me Sky is the same thing as Nyzul Isle. No, really, tell me the two forms of endgame were the same.
    I never did. But if you're going to make that kind of argument. Tell me you CAN'T draw Parallels from Sky to Sea. From Dynamis to Einherjar to Walk of Echoes. From Beseiged to Campaign.


    Now, I want you to sit there with a straight face and tell me Alexander (Savage) is in anyway different then Binding Coil of Bahamut, other then name/fresh paint.
    When did you ever ride a mount in First Coil? Just asking.

    Can't to either one? B-I-N-G-O, that is the problem.
    You're the one making false comparisons here.

    No, the problem is you're comparing a 13 year old game to a 2 year old one without considering the timeline for each.

    Where the hell was Nyzule Isle in Rize of the Zilart. Was it there, No?

    Then why are you expecting it in FFXIV's FIRST expansion?

    You know what you did in RotZ? You did Sky. Maybe Dynamis in the later end of the Expansion on that. After that?.... *crickets* Rotate Dynamis runs maybe? How is that any different than rotating Coil or Alex runs. (Oh wait, you had to pay a million gil each time for an hourglass! There's the difference. Oh, and you had to wait in line for horrible droprates for 2 years)

    No, you had to wait 4 years for your weekly schedule you just gave me, (if you played from JP release). We've not even hit the second anniversary of ARR. Try again.

    Quote Originally Posted by Kyant View Post
    An expansion should bring a new form of endgame. ARR endgame is simply raiding instanced 8 man dungeons. HW endgame should've been something different, such as raid difficulty 24 man dungeon or made something like treasure maps the endgame (having to farm some kind of pop item which starts a difficult overworld encounter that needs a full party or alliance to complete (and is a duty so others cant help).

    That's your expectation and you can say that. But we're just in the expansion release adn they have the entire timeframe between how and the next expansion to meet that expectation. We were told, flat out, that we had the content on the level of a single player release game with the release of Heavensward, and that's what we got. And the question I posed five times already without an answer still remains: How are you going to expect them to keep up a new Endgame system in a Vertical Progression MMO? Or do you drop some?
    (3)
    Last edited by Hyrist; 07-30-2015 at 03:56 AM.