The world is not as easy as it use to be hell mobs hurt lol
The world is not as easy as it use to be hell mobs hurt lol



And it's so annoying too. They're still not hard, they're just tankier. So long as I only pick up one or two at a time, I won't die. If I aggro too many, I simply run away.
Hard overworld mobs are just annoying, not fun. I have better things to do with my time than killing some trash mob that benefits me in no way.
The lack of challenge does kill the sense of adventure for me to a degree as well. However, I will say that I like doing blind runs on new content here for FFXIV. I have found several of the dungeons to be challenging, but it's not fun for me to run things the first time with a whole bunch of people who are experts at the content. I really enjoy the frustration of dying 10 times to win on that 11th go. That gives me a true sense of accomplishment as well as bonding with FC mates.
Also, I'm glad they added the minimum iLvl option for dungeons. I quit for a while back around when Leviathan was being released and SE was making content easier with every patch drop which was frustrating me to no end. I don't really like having "easy mode" handed to me like that even if it's designed to help people progress faster. So, maybe the minimum iLvl option will help me and my self-torturing tendencies.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



