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  1. #101
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd really be happy if the procs lasted longer than they do.

    They'll never change this now, but I dislike how they have so many shared (6?) abilities and most of them fairly useless in most fights.

    It seems, to me, that MCH wasn't planned as much as AST/DRK; I regret choosing MCH over BRD
    (1)
    Last edited by myahele; 07-28-2015 at 02:19 AM.

  2. #102
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    Reduce the rng on main combo. balance it in a way that it's less punishing if u don't get a proc. still not sure how. :/

    It's not funny running dry till the next reload without getting any procs.

    Ammo should act similar to aetherflow stacks, please remove the countdown timer and put a max limit to it ( V). Should only be consumed upon usage. Losing ammo during boss transition due to early push makes me so sad. ; ;
    (1)

  3. #103
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Why don't we have additional effects for hot shot/lead shot when using ammo? The potency increase isn't really useful for those skills. Ammo on hot shot could increase the damage gain to 10% or give enemies a 5% debuff for the duration. (Since you know we are support) Lead shot with ammo could do an aoe lead shot or extend the dot duration.
    (1)

  4. #104
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    I'd like to see ammo's +20 potency apply to Lead Shot's DoT,
    Rend Mind/Dismantle/ Hotshot up to 10%
    And reload on 45sec cooldown, to line up better w/ wildfire.

    It would have been cool for Ammo to have a variety of effects depending on the skill, but... too late for them to do it now, i suppose.

    (a little work on animations, and the ammo box model changing w/ the gun would be nice too..)
    (1)

  5. #105
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Syll View Post
    I'd like to see ammo's +20 potency apply to Lead Shot's DoT,
    Rend Mind/Dismantle/ Hotshot up to 10%
    And reload on 45sec cooldown, to line up better w/ wildfire.

    It would have been cool for Ammo to have a variety of effects depending on the skill, but... too late for them to do it now, i suppose.

    (a little work on animations, and the ammo box model changing w/ the gun would be nice too..)
    That's what the original description of the class promised-- ammo give attacks different effects. Something must have gone wrong somewhere.
    (2)

  6. #106
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Empty-handed View Post
    Reduce the rng on main combo. balance it in a way that it's less punishing if u don't get a proc. still not sure how. :/

    It's not funny running dry till the next reload without getting any procs.

    Ammo should act similar to aetherflow stacks, please remove the countdown timer and put a max limit to it ( V). Should only be consumed upon usage. Losing ammo during boss transition due to early push makes me so sad. ; ;
    Really though... where is your ammo disappearing to? I think this was a case of "you know... I think mch needs a timer to watch like everyone else too"
    (0)

  7. #107
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Get rid of gauss and wm. Neat idea. It didn't work. It makes mch and brd clunky and that's literally all it does, because it stopped being about mobility when it became a instant cast toggle.

    Then just increase damage. Tons of ways to do it, details aren't that important.
    (0)

  8. #108
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RazeLandale View Post
    Get rid of gauss and wm. Neat idea. It didn't work. It makes mch and brd clunky and that's literally all it does, because it stopped being about mobility when it became a instant cast toggle.

    Then just increase damage. Tons of ways to do it, details aren't that important.
    Gb works for Mch just fine, would feel off now if they removed it. The only thing nice would be if they enabled auto attacks with it up. Without the cast timers, Mch would be TP starved even with invigorate.
    (0)

  9. #109
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Get rid of Gauss Barrel ? Um no Mch was designed around Gauss Barrel unlike Bard, hence why it's smoother not clunky at all. Unlike Bard Mch doesn't have procs that reset, rather combo into each other.
    (1)

  10. #110
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Noira View Post
    Get rid of Gauss Barrel ? Um no Mch was designed around Gauss Barrel unlike Bard, hence why it's smoother not clunky at all. Unlike Bard Mch doesn't have procs that reset, rather combo into each other.
    The window for catching slug shot procs on time after a cast is too small(Split shot twice and you can overwrite it and waste one) and it's still got a million off gcd moves. I've no doubt bard has it worse, but it certainly detracts from mch and adds nothing meaningful whatsoever.
    (0)

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