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  1. #21
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by m3eansean View Post
    This system was riddled with drama, harassment and abuse in FFXI.

    It can stay there please. Hunts are bad enough.
    this game isnt exactly a happy friendly paradise as is without it. ... but, please, tell me how it would possibly be the same as it was in XI with the precautions to the system I outlined in my OP, which I trust you read. Like 90% of XI NM Drama was botting and being outclaimed... which... I address in my OP.

    Just because something was bad in one game doesnt mean it will be bad in another...
    (0)
    Last edited by BlaiseArath; 07-29-2015 at 03:35 PM.

  2. #22
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by BlaiseArath View Post
    this game isnt exactly a happy friendly paradise as is without it. ... but, please, tell me how it would possibly be the same as it was in XI with the precautions to the system I outlined in my OP, which I trust you read. Like 90% of XI NM Drama was botting and being outclaimed... which... I address in my OP.

    Just because something was bad in one game doesnt mean it will be bad in another...
    Hunts showed the flaws with trying to bring NMs into the FFXIV arena. Add claiming and RNG drops would only increase the problem ten fold. The problem is people hated FATE without really understand why they hate FATE. XP FATE serve they're purpose for what they are, xp. Notorious FATE that only pop in a rare event gave the people a glimpse at the other end.

    If you really want rare mobs the uses RNG to drop a rare item, FATE is really the only way to do it in FFXIV. You can have them appear on maps only when you as the player are close and they can randomly give loot to random players that kill it, see atma and alex.
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  3. #23
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    IMHO they should create "hard" NMs ... bare with me.

    Current Jobs are designed to work in a raid group where everyone is shackled to each other. They aren't designed to handle challenging solo content nor "play it by the ear" group content like Hunts.

    I have proposed in the past that Classes should be put to used in some way.

    My suggestion is to,
    • make raids Job-only
    • create cross-class skills usable only by (specific) classes and are not tied to any class, instead you learn them from Grimoires/Allagan Tomestones (i.e. "skill books") acquired by quest, bought with seals, or dropped by NMs

    This way you can customise your Class with unique abilities that allow you to fight said NMs. Depending on NM you will pick different cross-class skills (and maybe even traits) and different gear - this will give crafting something to do too; as they can create gear that is maybe resistent to dragon fire or something.

    It's very traditional RPG gameplay.
    (1)

  4. #24
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    The only thing you're changing about "NMs" over Hunts is 1) a smaller spawn area and 2) adding drops. All the bad stuff about hunts would still exist.
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  5. #25
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dyvid View Post
    Hunts showed the flaws with trying to bring NMs into the FFXIV arena. Add claiming and RNG drops would only increase the problem ten fold.
    Thank you for your reply! I would like to clear up that i've not once suggested a "Claim" system like XI which is what i assume you mean by "Add Claiming". I have not suggested that these NMs should be "Claimable" and only available to the party of person who touched it first. I proposed a system which would enable anyone who participated in the fight (even curing) to have a chance to obtain spoils from the enemy. Meaning if 100 people fought the NM at one time, 23 of them could walk away with the drop, or 80, no one specific person would be selected for the drop, everyone would have equal chance. in XI, they did this, in a similar fashion, with "Voidwatch" chests. Where participants would all get their own loot pools.

    as for Hunts, the problem they are now is because their drops continue to be useful time and time over as SE updates their tome rewards, its a currency that remains perpetually useful because of how SE updates it. NMs having a singular drop, would mean eventually, become less and less camped/needed because people would get the drop and move on.

    f you really want rare mobs the uses RNG to drop a rare item, FATE is really the only way to do it in FFXIV. You can have them appear on maps only when you as the player are close and they can randomly give loot to random players that kill it, see atma and alex.
    I think adding more rare items to FATEs would be a wonderful idea. Perhaps link it to how well you do. I want to name an example, there is a FATE with a mob "Simurgh" which spawns. in FFXI, Simurgh was actually a valuable HNM. in XIV, he's background decoration. But they could add a drop to his FATE that is a throw back to his use in XI, having him have a chance to drop "Strider's Boots". What stats they had in XIV or if they were just glamour Idc, but stuff like that I would not mind. I think I mentioned I would accept if FATEs had drops added, while it does kinda kill the thrill of camping an NM when its marked on the map from across the zone, Its not a bad start, and I agree that would probably be the best way to implement such a system into XIV.

    In that light, I think it would do a lot to add flavor to a lot of the older dead FATE zones if some, a good portion of, the "NM" FATEs that spawned had a chance to drop interesting or unique vanity/mounts/etc. Again like the Big FATEs except well, more of them...

    As for another point not related to your post... one that it would be cluttered. Everything new in an MMO is cluttered when its released, by this logic, kill the game and stop adding content because good god, imagine how many people will be doing it when its released!

    The only thing you're changing about "NMs" over Hunts is 1) a smaller spawn area and 2) adding drops. All the bad stuff about hunts would still exist.
    Which things would you believe still persist? The problems I think of when I think of Hunts are these:

    1) Randomly spawning around the map means you can never "camp" one or guarantee you get its spawn. Which leads to point 2.
    2) "Early Pull" Drama is because hunts all have the same value and similar spawn windows, so people are split across zones looking for them, so when one pops and people switch zones, it takes time to go to them.
    3) Hunt trains are, again, a result of all hunts being universally important for the same thing. Seals and tokens, which are constantly updated to make every single individual A and S rank maintain the same value as when they were released, creating perpetual usefulness.

    Each of these would be solved or lessened due to what I outlined in the OP. Them being confined to a small area eliminates point 1, which in turn will alleviate point 2. Each NM not being universally useful, I.E one may drop a Bow Skin, not everyone has BRD, and even if a lot of BRDs camped it for the skin, its a 1 time untradeable drop, they would have no reason to camp it after they got the item, means #3 would not be a problem either. Also, I made no specific mention of what the drop rate should be, you're the ones assuming it will be Kraken club of FFXI worthy. the Drop rate should obviously fit FFXIV.... which if you play Triple Triad I can imagine why you're afraid ^^;

    So I don't see which problems you see still persisting. Please elaborate, I want to hear your opinions and qualms in better detail.
    (0)
    Last edited by BlaiseArath; 07-31-2015 at 08:51 AM.

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