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  1. #9
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Geardagas View Post
    I gotta say I dont really agree with that much of this in regards to what to do with the cards. I'll elaborate because i'm bored.

    Balance: #1 buff. Always cast it, preferably with extended/enhanced RR and time dilation up. Never royal road. Keep one spreaded as much as possible for burst.
    Arrow: Use it the same as balance, but prioritize balance.
    Bole: always RR unless your tank is just bad. Good tank never needs this. Prime source of Enhanced RR.
    Spear: Almost completely useless. Never cast this, ever, but always RR it.
    Spire: Situationally effective but almost always useless. Never RR. Prime shuffle target.
    Ewer: Same as spire.

    You should aways aim for a strong royal road/card combination. Doing this is infinitely more effective than 'just throwing' cards on targets. It's even better to just let a useless draw fall off than to waste your RR on a worthless card.
    u doing it wrong already.... Spire and Ewer should always be used Especially if u have a bard within the group... SPEAR is not useless for ninja it is strong it allows them to do more mudra attacks then usual and is very useful vs tank busters to get tanks cooldowns back faster for future busters ...Bole u must always throw on the tank 10% dmg reduce even know it small it helps ......Arrow is useless apart when used with a blm with lay lines,,,, Balance should always be spread and set up for when a dps is starting to use there cooldowns
    (1)
    Last edited by Yhisa; 07-29-2015 at 12:00 PM.