Celestial Opposition
our skill we love and hate here r some nice things u can do with it
= Light speed = 15 sec duration +2 more casts and few more second for mp reduce
= Synastry = 25 sec duration (best for tank double tank healing)
= Luminiferous Aether = 20 second duration for tiny more mp
= Draw = 20 sec for holding a card instead of 15
= Hots and cards = 5 secs more duration
= Sprint = 5 secs more duration
Light speed
just always use this skill on cooldown this will save mp in the long run..... HOWEVER this is not a healer cooldown to increase ur healing within 10 sec u can only get 4 casts off within 10 seconds as the 2.XX recast will not make u be able to spam ur healing .... only use this to reduce ur MP or if u need to move and heal at the same time .... otherwise try and use it as much as possible
Synastry
there is some nice way to use this
= use on dps if ur tank is taking a beating and u cannot afford to heal a dps this is ur Fairy Cooldown to heal 2 people at once
= certain fights require Tank cleave damage u can use Celestial Opposition to increase it duration
= Do Not Use Time Dialation on this skill this is a huge waste as u both need to have the same duration of the buff for it to work
Cards
few tips and tricks with our decks to get best benefit with our cards
Balance
= Throw on Player who using there cooldowns
= Double duration is the best for this bad boy
= make sure to use Time Dilation with this card
= Do Not Royal Road
= Do Spread this card
Reasons
This card is only best used if the dps is going all out and this need coordination or knowledge how classes work,,, double duration is king along with time dilation u can turn 1 of ur dps into a wrecking ball whilst he have his own buffs up meaning he/she is going to hit hard and u providing him a small increase to make him hit even harder... HOWEVER.... please do not favour players or use if the player is not using cooldowns or else this card will be a waste so be mindful when u use this card
Bole
= Throw on tanks simple enough
= if tank got Hots and this card use Time Dilation it helps
= Do Not royal Road
= Do Spread this card
Reasons
Spreading this card is good even know 10% reduction is small it still helps if u can line this up with ur hots u are golden as using Time dilation will not only reduce the tank damage for longer but also increase ur healing by extending ur hots aswell thus increasing ur overall healing on the tank quite abit
Ewer
=Throw on Bards this will increase caster dps with FoE
=Throw on Mech if u need that TP regen
=Throw on healers always or a Summoner who is low on mp or help with Dark MP
=Use this always to increase dps to group (through bard)
=Double Duration is best for this card but try and use this card always
=Do Not Throw on BLM
=Do Not Royal Road
=Do Not Spread
Reasons
Throwing this alot on ur bard will increase dps alot as it allows him to keep up Foe Requiem for longer thus increasing Caster and Healer dps quite alot.....only throw this on mech if both u and ur healer r back to a steady mp this will give ur mech mp back to throw up the next song when u or the dps need it..... throw this on healers if below a certain thresh hold but not consently if u smart u will always use this on bard to help caster dps....... use this with dark knight will help him with his MP management but dont use on him always as he have got own abilities to help him with his mp so always ask b4 u use it on him
Spire
=Throw this on Warrior or Dark after a long fight they need to keep there threat up
=Throw on Ninja > Dragoon > Monk > Bard/Mech>in this order
= Double duration is best for this card but try and use this card always
= Do Not Royal Road
= Do Not Spread
Reasons
Warrior and Dark should be ur top priority to throw this card on HOWEVER... ninja is second best choice due to goad he can throw this up on other players whilst u keep his tp all nice and tidy, Dragoon and monk is next due to they have better TP restoring skills compare to ninja ,,,,,,,,, bard and mech are last due to songs but throwing this on them will increase there dps as it will prolong them to use there songs....
Arrow
= Throw on Blm when he using Ley Lines
= Do Not throw on Monk/Ninja they will burn dry on TP and mess up there rotation
= Use this card for Royal Road
= Do Not Spread
Reason
Black mage is the best for this card due to spell speed and ley lines.... how ever u can throw it on Mech or Bard or Summoner (Dread trance) but this card is best to Royal Road because double time is equal to using 2 cards at the same time ,,,, do not throw on monk or ninja if u do they will run into tp problems and this will force ur bard or mech to use there songs to bring there tp back up so it is best to use for BLM or Royal Road
Spear
=Throw on party before fight start (require prep time)
=Throw on Ninja ONLY!
=Throw on Tanks before they use there cooldowns (Holmgang =Hallowed Ground=Living Dead examples)
=Use Royal road on this card IF no ninja or Tank busters
=Do Spread this card
Reasons
Throwing this Card before the fight helps alot with dps as they all will be going nuke crazy for the first couple of seconds..... after this depending on the situation it is best to either throw on ninja to reduce his mudra (20 cd only) or save it for a tank for tank busters this will ensure that there cooldowns will be returning quicker b4 the next tank buster hits but check with ur tanks first (require knowledge of fight).... using this on any other dps is a waste as there cooldowns is too short and they will be using them consently so it will be hard to line up this Card with there cooldowns.... so Ninja and Tanks are ur best options for this card.... if no tank buster or ninja in group it is best to Royal Road this card as it is too situational to use on other Jobs