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  1. #101
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    My Parses in Savage A1 shows that currently healers have an average hit rate of around 93~95%.
    This is without any accuracy melded accessories etc etc.

    TBH if you're planning to progress through Savage this early in the raid cycle, as Kyomih said above, the healers NEED to DPS, there's no compromise, no such thing as telling your DPS to git gud, coz I'm pretty certain even if all four perform the theoretical highest DPS it is humanly possible, it's still not enough to beat the enrage if healers aren't DPSing.
    (0)

  2. #102
    Player
    Blessedbythesun's Avatar
    Join Date
    Sep 2014
    Posts
    175
    Character
    Sora Kysuke
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    I concur. Healer DPS feels pretty mandatory until either DPS and Tanks have enough eso gear and even after the fact until echo is added. Even still, healer DPS may be relied on to make smoother transitions through phases that aren't on healing crunch time.

    At current, as explained a page before, missing energy drains suck, missing broil as well is a significant draw back when aiding DPS during DPS crunch phases as well. And let's be honest, these types of phases are becoming increasingly common now.
    (1)

  3. #103
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DreamWeaver View Post
    My Parses in Savage A1 shows that currently healers have an average hit rate of around 93~95%.
    This is without any accuracy melded accessories etc etc.
    My "best guess" for healers is that they'll need somewhere in the range of 480-490 Accuracy to eliminate misses completely.

    For anyone curious about the other content, I've been testing with various melded Accessories (+24 Accuracy per). I don't have comprehensive enough data to say with complete accuracy (heh!), but general accuracy threshholds for Scholars on current content appear to be:

    370~: Expert dungeons.
    400~: A1-A4, Bismarck.
    445~: Ravana Extreme.

    With a single +24 Accuracy accessory, I stopped recording misses in Experts, and with two I stopped recording misses in A1-A4 and on Bismarck. Haven't done Ravana Extreme enough on my Scholar to figure out whether 440 is enough, but the Scholar on the extremely fast Lucrezia Ravana Ex kill had about 454 and wasn't reporting any misses (and I suspect it's slightly lower than that). Scholar may skew the figures a little considering that three of our attacks lack any kind of accuracy check, so there's less of an incidence rate for misses. It's all pretty rough, unfortunately. I'm glad I have the Accuracy melds, but it's a pain not knowing exactly what the caps are, and I wish they'd just state them flat out instead of requiring people to muck around with varying Accuracy until they can finally pinpoint when extra Accuracy becomes superfluous.

    Quote Originally Posted by Blessedbythesun View Post
    I concur. Healer DPS feels pretty mandatory until either DPS and Tanks have enough eso gear and even after the fact until echo is added. Even still, healer DPS may be relied on to make smoother transitions through phases that aren't on healing crunch time.

    At current, as explained a page before, missing energy drains suck, missing broil as well is a significant draw back when aiding DPS during DPS crunch phases as well. And let's be honest, these types of phases are becoming increasingly common now.
    I'll be frank: Accuracy needs to go. It's a relic of a bygone age where having weirdly obfuscated game knowledge was acceptable design, but there's absolutely no reason to have it in the game as it stands. Trying to figure out the hard cap is a nightmare of data analysis, and it's something a player will only ever know if they start browsing out-of-game forums/wikis. It provides no benefit once you're over the cap, leaving it mostly to fill a role as ilvl deflation.

    If you absolutely have to have some kind of stat for raids that reduces damage output until you get to a cap (for gear checks or to reduce healer DPS), then just have a stat that increases the damage you deal to trial/raid opponents equivalent to the average damage increase of going from 95% to 100% Accuracy. Having to waste an extra GCD to get Miasma up 5% of the time doesn't add anything to the gameplay experience, save for frustration.
    (1)
    Last edited by Adrasteia; 07-25-2015 at 02:21 AM.

  4. #104
    Player
    Hunky's Avatar
    Join Date
    May 2015
    Posts
    216
    Character
    Rajesh Anand
    World
    Rafflesia
    Main Class
    Bard Lv 82
    the other day i was in neverreap and i tried casting aero 3 on the final boss and it missed twice. earlier today i was in keeper of the lake and i tried casting aero 1 on one of the small canisters to shoot it away from the group and it missed.

    missing when you're trying to dps is a waste of time and mp. so much could go wrong in that small window of time when you don't get something productive done.

    i 100% agree that new endgame gear for healers needs accuracy. it just sucks because we shouldn't have to equip gear that isn't really intended for healers. we shouldn't have to sacrifice mind for accuracy. but because of these accuracy requirements we're gonna likely need to put on tank accessories for the extra bit of accuracy. it's annoying but oh well.

    healer dps may not be absolutely required to beat something but it definitely helps. i mean, my dps may not be much but it's a huge help when doing stuff like destroying fire balls during ser charibert in the vault or killing butterflies during ravana. and of course it also helps out just in general to contribute to dps while i don't have to heal anybody. and that's why accuracy is so important.
    (1)

  5. #105
    Player
    Azorius's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Azorius Prahv
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Hunky View Post
    healer dps may not be absolutely required to beat something but it definitely helps. i mean, my dps may not be much but it's a huge help when doing stuff like destroying fire balls during ser charibert in the vault or killing butterflies during ravana. and of course it also helps out just in general to contribute to dps while i don't have to heal anybody. and that's why accuracy is so important.
    I just want to say how satisfying it is to fully dot up another target, then bane it onto a moon gana right as it comes down ^_^
    (0)

  6. #106
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Ok I have a question for you WHM's out there. I have been getting a number of WHM's in DF Alex groups lately who just sit back and let me main heal until their help is really needed. So they just go dps until then. If that's the route we're going to take, wouldn't it make more sense for the roles to be reversed? The WHM has bigger heals, more of them, better healing CDs, and dps skills with accuracy problems. I have no such accuracy issues, lower heals, not as good healing CDs, etc. Wouldn't it make more sense to let the AST pump out the dps and throw cards, supporting with heals where necessary? Where does this idea come from that the WHM dpsing with the AST main healing makes any sense?
    (0)

  7. #107
    Player
    Metukka's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Metukka Timpurinkuja
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by keyburz View Post
    Hey wouldnt you know it? SE decided to make raid wide damage hurt. Good thing I managed to use Fey Covenant, sacred soil, and Virus, and spent time casting physick getting everyone to full instead of throwing dots before the boss went invulnerable, otherwise those 3 dps left with under 100 health due to (raise sickness/ low hp base/ couple pieces of gear not highest) would have bitten the dust. And even if after all that and the party is left with 20% hp on the lowest person, better safe then sorry.You had no way of knowing what damage was incoming. If I knew beforehand it would do 9205 damage and the dps had 9206/10205 hp, then I could have just ignored healing him. But I cant predict the future, so yeah. Did my job
    Yeah because timed attacks in a scripted fight are hard to predict amiright. Of course you wont be doing dps when you need to heal, you just need to know when to dps.
    (0)

  8. #108
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Still missing enemies on heavensward content! Need..... accuracy.....
    (1)

  9. #109
    Player
    SPYX's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Spyx Catalao
    World
    Shiva
    Main Class
    Conjurer Lv 80

    accuracy on healers

    As a WHM I feel like the BiS is accuracy, I think I would feel the same way playing with the other two healers, must I really be forced into pricey crafted accessories so I can get it?
    (0)
    Last edited by SPYX; 09-03-2015 at 09:04 AM.

  10. #110
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Leiloni View Post
    Where does this idea come from that the WHM dpsing with the AST main healing makes any sense?
    Um you? nobody even compared WHM vs AST dpsing/healing, this whole topic was about healer gear needing accuracy not specific healer jobs.


    STILL WANT ACCURACY BTW! YES WITH CAPS!
    (0)

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