Im not big on playing the market so it doesnt really effect me, however I always though developers should implement a minimum sale price for all items based on value.

I know we have all been brainwashed taught that the unregulated free market is gods gift to prosperity, and I agree to some extent... but that only works in the real world. The real world being where every gatherer and/or manufacturer HAS to price their time at least high enough to where he makes enough to pay his bills and feed his family. Doesnt really work in a market where all your work is basically just time spent wasting time no matter what you do.

In other words... of course im going to undercut you how ever much I want, the hell do I care? Even if I lose gil, oh well, a lot of the time its worth it just to make sure I get rid of it.