Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Not really, torque is rotational force and I am literally talking about acceleration due to an increase in momentum and not necessarily just rotation based.

    An object of considerable mass will take a large amount of initial force to get it moving but once it is going it takes less force to continue at a consistent speed due to momentum. If a constant force is applied to the object it will continue to accelerate due to momentum until all opposing forces (gravity, wind resistance, etc.) provide enough resistance to stop it from accelerating.

    How does this apply to the animations?
    As I stated, they are consistent in speed, so there is no slowness to start with a gaining of speed as momentum is quickly gathered and so they look odd because it goes against what we observe the natural movement of objects to be like in the real world.

    Soul Eater and Delerium are even more noticeable in this regard because gravity would factor in and result in even greater changes in speed and momentum.

    P.S. Yes I know this is a fictional fantasy game with magic and all that in it. I bring up these real world scientific reasonings because it affects how we perceive the actions being done in the game and whether they seem correct to our brains or "off".
    (0)
    Last edited by TouchandFeel; 07-29-2015 at 03:16 AM.

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by TouchandFeel View Post
    P.S. Yes I know this is a fictional fantasy game with magic and all that in it. I bring up these real world scientific reasonings because it affects how we perceive the actions being done in the game and whether they seem correct to our brains or "off".
    Being Fantasy genre has nothing to do with animation criticism. Animation is about creating and replicating realistic and convincing motion - stylized or not.

    Which is to say some comments in here being 'it's because of lore,' seem to be missing the point.

    Would those same people say mounted running-loop animations look perfect? Or that midgardsormr & flying choco wing flapping looks physically accurate? Both 1.0's game engine and this one's, the waypoint animation cinematics in general, aren't exactly a pillar of praise.

    But then again this is a MMO, where standards are lower.
    (0)