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  1. #71
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    .....so....you're resorting to "umad bro?" now that your argument has been trampled? *shakes head*
    (4)

  2. #72
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ayanno View Post
    .....so....you're resorting to "umad bro?" now that your argument has been trampled? *shakes head*
    I believe the developers made a very good call and nipped a potential issue early on in development. Its an opinion, I'm not just saying No. I actually am supporting my arguments with logic and reasoning, you are bringing up issues and projecting them on me. Please stop and actually read the prior posts. Again, relax and accept others may not agree with you. I would love to know why you believe they should and how my concerns aren't valid. Any actual argument would be nice instead of attacking me.

    Heals casted by non healers need a substantial cost. Paladins get this in that clemency costs almost half their mp and don't have rapid regen mechanics. Balancing a boss fight when casters can mitigate large damage intakes by sacrificing one or two gcd's to essentially double raid healing output is game breaking if it can be done for every large mechanic.

    The developers have a clear goal for group setup, and increasing caster dps heals breaks their design.

    Again, I would appreciate it Ayanno if you actually read prior arguments and responded instead of dedicating a whole post to attacking me and instead provided an actual counter-arguement. The attention is flattering, but my ego doesn't require stroking.
    (0)
    Last edited by Aegrus; 07-28-2015 at 04:19 PM.

  3. #73
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aegrus View Post
    I believe the developers made a very good call and nipped a potential issue early on in development. Its an opinion, I'm not just saying No. I actually am supporting my arguments with logic and reasoning, you are bringing up issues and projecting them on me. Please stop and actually read the prior posts. Again, relax and accept others may not agree with you. I would love to know why you believe they should and how my concerns aren't valid. Any actual argument would be nice instead of attacking me.
    Alright! Since you asked:

    At level 50, SMN/BLM were capable of using the spell Physick(native to SMN, more on that later), for moderate self healing, as well as moderate heals to tanks/pets. At the time, neither one of the two casters were able to cure another for anything more then "decent". Your healer died? Good luck surviving that tank buster with SMN/BLM cures. At no point were either job brought to any content because of the power of their heals. The heals were for solo work, and in a pinch, toss a Physick on that healer who just didn't make it out of that Orange Circle of Death, allowing the healer to get his/her OWN cures off to stay alive.

    The problem is, our HP totals at 60 is so much higher then they were at 50 cap, but the spell didn't scale up to accommodate this fact. A WAR with 20k HP isn't going to be "Hell yeah! That BLM just healed me for 2k! I don't need that WHM anymore! The BLM can heal and dps better!" Where'd I get the 2k? That would be the 10% the OP asked for, NOT to make casters heals better/equal/anywhere near the same ballpark as the actual healers.

    I "attacked" you because you came in without even reading the OP(none of the things you've claimed were in that post, at all) with a smart ass comment basically saying "NO!" just for saying no. That sets my BS meter off, and I respond accordingly. Don't like it? Read the entire post/thread before commenting and you won't have people "attack" you.

    Good day, sir/madam.

    EDIT: Whoopsie! Forgot the "more on that later" part about SMN. Physick is native to SMN, they at least should get a trait that increases it to scale how it was for them at 50. I'd prefer BLM also receiving the trait, but wouldn't really be concerned if they didn't get it as well.
    (2)
    Last edited by Ayanno; 07-28-2015 at 04:25 PM.

  4. #74
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I think the main problem is that weapon damage do not make that big impact anymore than what it was lvl 50. Gears now have loads of more int/mind compared what was your weapon damage before.
    (0)

  5. #75
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ayanno View Post
    Get off yer high horse. Scaling on a couple of things since expansion has been borked(sup 14k FATE in new areas), this is one of them. Nobody's asking for a caster to be able to heal like a healer, but to have the spell work like it did at 50. You remember that right? How SMN/BLM's physick healed a decent chunk of HP to help in "oh shit!" or while soloing? But it didn't heal enough to replace healers? Remember that?

    By Altana, some people will say "NO!" to even logical requests.
    No, I really don't remember casters helping with their heals in "oh shit!" situations. I do remember SMN helping with Swiftcast + Revive, that one is great. But the heals? Never felt a positive impact.
    On the other hand I have seen BLMs/SMNs healing themselves because I "neglected" them for 20 seconds while they were in no danger of dying, unless they walk into AoE, and that death would not be prevented by their 400 more HP anyways. This not only caused me to overheal them, which is completely useless in this game, but also cost a chunk of DPS.
    (1)

  6. #76
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    First, 10% of a dps classes hp is about 1-1.2k hp atm. 10% of a tanks hp is almost 50-100% more. 2k is a wildly absurd number for a dps to be able to spam. For perspective, clemency, the aforementioned paladin specific heal, heals for 4.5k hp in full str gear, and about 3.3khp in vit gear and costs about 2.5kish mp. Cure, if it healed like you requested, would do half that heal, and cost 500ish mp. See a problem there?

    Even a 1k heal, means that casters are preferred just to heal themselves through mechanics they weren't designed to live through without a healer being present. Again, this is just an attempt to explain the design choice, as it would allow for players to cut out a healer slot for another dps, bypass certain heal checks by stacking the same classes, and overall do fights in an unintended manor. While I have no personal problem with unorthodox strategies, the developers rather not trivialize an encounter in a way that eschews class balance and cheapens relevant content.

    If they intended for casters to offheal occasionally, they would design a skill similar to paladins, which now fills that roll in a pinch healing situation. They would also balance fights around that being a possibility, and further requiring certain classes, which they tend to avoid. Oh, and it'll further confuse DPS classes, trust me, don't even hint that dps should be trying to heal in a fight, most have a hard enough time doing just the damage part.

    While the intent the op, and assuming you as well, is well intentioned, I believe it is also shortsighted and doesn't consider the greater implications.
    (0)
    Last edited by Aegrus; 07-28-2015 at 04:50 PM.

  7. #77
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aegrus View Post
    First, 10% of a dps classes hp is about 1-1.2k hp atm. 10% of a tanks hp is almost 50-100% more. 2k is a wildly absurd number for a dps to be able to spam. For perspective, clemency, the aforementioned paladin specific heal, heals for 4.5k hp in full str gear, and about 3.3khp in vit gear and costs about 2.5kish mp. Cure, if it healed like you requested, would do half that heal, and cost 500ish mp. See a problem there? Even a 1k heal, means that having that caster around to heal themselves through mechanics they weren't designed to live through without a healer being present.
    Last shot: I want you to show me a video of a group clearing actual content(no, dungeons don't count), I mean actual raids/primals where they benched there healers and brought along extra casters to do the healing. No, really, show me this video of someone doing this. ..........there isn't a video of a group clearing coil/EX primals with zero healers, instead using casters? Huh. Imagine that!

    Now, we're not at 50 anymore, we're 60. WAR at 50 needed roughly 9-10k HP for content. Now? Double that. And yet, the power of Physick cures the same now as it did at 50, regardless of how much more HP everyone has. Or, in other words, the scaling needs to be adjusted, to accommodate the higher HP levels at 60 to be equal in HP% cured, like it was at 50.

    That is what the OP asked for.
    (3)

  8. #78
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Well we don't have any defensive abilities to help ourselves unlike blms (manawall/ward) or second wind (all melee jobs have it including ranged) which is off the gcd. We have physic and it doesn't help with anything. Super virus is cool and all but has a long cd that can't really help me when im in trouble, 0 mitigation/recovery abilities for the oshit moments.
    (2)

  9. #79
    Player
    Alihabra's Avatar
    Join Date
    Jul 2014
    Posts
    46
    Character
    Danger Twink
    World
    Ravana
    Main Class
    Summoner Lv 100
    Yeah I've noticed that my heals are noticeably weaker than when I was lvl 50. I'm pretty sure this is entirely because SMN's mind stat either didn't go up at all at lvl 60, or went up so little that it made an unnoticeable difference to heal potency. And this is while our health has almost doubled, hence the 10% to 5% thing. If you want this to be "fixed" all that really needs to happen is to give SMNs (and BLMs I guess) a higher base mind stat at lvl 60.

    I almost suspect that this was intended though, just to reduce SMN's solo capability and to make them less of a jack of all trades. Stronger heals would be nice (maybe so that we can heal for about 600-700) but I don't really feel like it's terribly necessary right now tbh.

    You also can't really buff physick itself since SCH also uses it. The only thing I can think of that I would personally like is to give physick a, say, 100 potency buff, only for when you are healing your pet - just for when sustain won't tick fast enough or when I lose track of garuda and all of a sudden she's floating in range of the boss's cone AOE T_T
    (1)

  10. #80
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Why does everyone go ballistic on healers that don't DPS but if a DPS suggests they want to heal (albeit a small, emergency amount) then they're shot down?

    There's a lot of solo only content in this game where you can't even take your chocobo. In that content you need to be able to damage AND stay alive via heals. What is needed is a trait for casters (trait, not action) that buffs physick when cross classed or used by a SMN (not ACN).
    (6)

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