I'm not sure on your basis of close. Most parses i see out of savage have paladins 300+ dps behind the other tanks. Even dummy doll parses are 200+ behind (please, dont link pareses that are not at least 4 to 5 minutes long. 2 minute parses are largely dismissed). Paladins were doing so at the start of content, but this have largely changed as more and more tanks (even paladins) are tanking in offensive stances. A1 Savage and A2 Savage basically require this, or are not negatively impacted without it. Paladins however cannot keep aggro very long staying in sword oath vs great dps--meaning they have to swap back to shield oath commonly. Sword Oath, unlike raw darkside or deliverence, has no effect on the abilities that generate enmity, which couples with their lower raw enmity generation than either other class leads them to basically still being married to Rage of Halone. Rage of Halone was built at a time that it was ALL paladins spammed--your only combo. Fact Paladins had poor enmity was fine, cause all you did was spam the enmity combo.
This is not the case anymore--so largely as a tank the times you can royal safely are pretty small (or your dps are very lazy and not good--I'm only speaking from savage static experience here).
Paladins are parsing lower than dark and dark is lower than war, they threat the least out of each of them, and their only short cooldown cd(60 seconds or less) is locked to physical only (Darks have 2 physical short cds, 1 magical. War has a short cd skin/rampart and burst self heal).
This becomes pronounced in A1 Savage where dark knights and wars can pop 2 defensives or more with every tank buster (a war can pop IB/Vengeance every time, raw intuition to help with autos after and equilibirum to heal back up. Dark can do skin + mind every buster(and one with wall), dark dance to help with autos and have a soul eater ready for some health).
Paladins can pop rampart every buster and on one of them, throw in sentinel in for one). Bulwark can be up every OTHER buster to help with autos, and clemency is interrupted by the buster, so its irrelevant (starting the cast after the fact----too long, healers will full heal you before you finish 3 seconds. Not to mention, it prevents you from blocking which is why you have bulwark up).
Its a class in a really terrible spot at the moment, where basically you pay for your 'great mitigation' with lowered aggro and damage, but your great mitigation does not always apply or apply meaningfully--which reduces you to...
Hallowed Ground.
Or being an off tank and healing the main tank--cause I know thats what every paladin wanted to do when they rolled Paladin..


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