Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 65
  1. #31
    Player
    Rampage's Avatar
    Join Date
    Apr 2012
    Posts
    53
    Character
    Rampage Strife
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Please do not change DRK animations, they are awesome. I agree with an earlier post, we are not supposed to be RAWR ultra-STRONG beast tank, if you look at the animations its all about imbuing the sword with dark energy to slash, even blood weapon looks like there are glyphs and things appearing on the sword. Our thing is more of an evil-ish channeling magic through a big-ass sword thing.
    (2)

  2. #32
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Only thing I'd like to see is soul eater and power slash swapped. The hand gesture/rip thing at the end of power slash makes more sense to me as soul eater, and a big jumping double slash as power slash.
    (1)
    Last edited by Kydi; 07-27-2015 at 07:57 PM.

  3. #33
    Player
    FenHin's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lomaru Rikimaru
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I find it fine as it is
    (0)
    YAAARRRRRGH! I BREAK MY FAST ON GARLEANS! AND RIGHT NOW IM VERY HUNGRY!

  4. #34
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by saber_alter View Post
    yes, forgot about all adventurers are stupidly strong or have a headcannon excuse for being able to heft a blade of that size. we are all secretly Guts.
    Why do people expect realism in a video game that's not about realism?
    (0)

  5. #35
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kusottareme View Post
    -snip-
    you don't need power behind a weapon to look bad-ass. your already swinging a large weapon like it's an extension of your arm. gld/pld is flashy because of their background (fighting in an arena), and mrd/wars are swinging a top-heavy axe (which is going to have impact one-way or another). even then drk abilities have a crapton of effects on them anyway. i dun want more.

    also delerium is our strongest combo when we don't use DA with soul eater. it beats our power slash combo by 10 potency and un-da'd soul eater combo by 20.


    Quote Originally Posted by Ditto View Post
    Why do people expect realism in a video game that's not about realism?
    hardly, i'm simply irked away from Ultra-greatsword designs.
    (0)

  6. #36
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Most of drks moves look fine, though if it were up to me i'd change the first attack in our combo. That wierd stab seems wierd.
    (0)

  7. #37
    Player
    Ruination's Avatar
    Join Date
    Jan 2015
    Posts
    7
    Character
    Ruination Glyph
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kydi View Post
    Only thing I'd like to see is soul eater and power slash swapped. The hand gesture/rip thing at the end of power slash makes more sense to me as soul eater, and a big jumping double slash as power slash.
    this, so badass, used so rarely
    (0)

  8. #38
    Player
    Nico_Of_Awesome's Avatar
    Join Date
    Oct 2013
    Location
    The Land Of Awesome
    Posts
    36
    Character
    Droja Khamazom
    World
    Mateus
    Main Class
    Dark Knight Lv 63
    I really think the issue is more sound effects than animations. The animations feel fine and feel powerful, but the SFX behind them do feel very light. So signed at least for SFX reasons.
    (0)

  9. #39
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    They are pretty much fine as is. Besides the way you hold your weapon, I would like that for Samurai instead. Everything else is fine. =) I don't see why people want to change soul eater, because honestly why would the lifetap move be the shoot thing? If anything it would be the one it has! =)

    It looks perfect if you use a proper sword. Two handed swords are actually unlike fantasy likes to believe... not very heavy.
    (0)
    Last edited by Nektulos-Tuor; 07-28-2015 at 03:31 AM.

  10. #40
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kumori_Kumo View Post
    To be fair, it would be hard to make attacks feel as weighty as axe hits that turn you into a fiery spiral or crack the ground.

    That said, DRK abilities do look kinda floaty. I was thinking about it the other day, and I think the problem with them is that the pace is so even. As an animator myself, when everything's happening at a steady pace, it looks smooth and uncontentious. But when the first part of an attack is super quick and the last part slows down, it looks savage and satisfying! Perhaps they could speed up the animation lead-ins but leave the particle effects for that percussive oomph?
    Just like Butcher's Block! you have the two quick strikes, then the slow big super hit. It's like thwap thwap ----- BOOM!
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast