Add 2.5s to all mudras for a 20% increase
Add 2.5s to all mudras for a 20% increase
Don't you mean 1.5s and 30% that gets affected by SS sure wouldn't really change anything mudra wise we'd just get the thread that ninja is OP becasue of the 20% poision and the extra 30% from the salty bard coming into a ninja thread and complaining about their WM when there are plenty of bard threads to complain in.
So let me quote myself here
Let this thread die it started on stupid terms and would never get anything solved.Hell even add 1s to trick attack would allow me to fit raiton in much easier into my opener lol
Ninja definitely needs some QoL buffs.
But no as of this time Ninja doesn't need damage adjusted what we really need to see is how they scale when it comes to being full 210 gear. then we can do a baseline and then at that point see how all 3 melee dps stack up. After we see that we can see if there will eventually be a disparity between all 3 of the melees ST damage (if there is any major disparity) then we can ask for buffs.
Last edited by Pluvia; 07-27-2015 at 06:58 AM.
The only buff NIN needs desperately in my opinion is to un-nerf the TP cost of its weapon skills. NIN gets ridiculously TP starved and there's nothing to do but beg your BRD/MCH or hope your AST draws a Spire. I was already complaning back when I was doing Final Coil and it's worse now we don't have to use Huton as often. Otherwise it's in a good place right now in terms of damage and utility.
Oh, yeah, we could also do without Mudra lag (that seems to have become somehow worse than before as far as I'm concerned) but I suppose it's too much to ask for.
I'd disagree only because TA is only used once per minute and NIN rarely has to move from the rear (since you don't have to Armor Crush that often), so they should almost always be in position for it. DRG was far more unforgiving recently (though they adjusted Claw+Fang and Wheeling Thrust, so they don't have it as bad now), which is what I was generally thinking of. After the DRG adjustments, they're all probably in about the same spot, IMO.Just curious, how is NIN having the only positional attack in the game that fails to apply the debuff if you don't meet the positional requirement "rather forgiving". They already fixed DRG so that his Heavy thrust applies, should his positional miss. As of right now, NIN actually has the most strict positional requirement.
Mudra lag definitely seems to have worsened a bit since HW, minimum delay on good nights now shifted up to the 'somewhat laggy' levels of before. We still have MNK speed with a blend of MNK and DRG TP costs, inevitably running out of TP faster than any job of equal SS (especially now that Bard has IJ). Duality can't crit, potentially increasing your damage on the triggering ability by no more than than 50% if it would have crit, but the same can be said of Barrage to a much more debilitating degree - honestly I'd just prefer both allow the original strike to crit, if not duplicate strikes as well if a threat reduction were attached to them. Smokescreen is also less than lackluster, useful only rare situations that nonetheless happen too often for the CD if at all (negligently aimed dps in dungeons, add waves in raids). Those are all my complaints. The rest feels surprisingly more solid that I thought it would at 60. And it certainly is by no means out of the competition; these are QoL issues, apart, perhaps from the TP issue.
Edit: Honestly wish they'd just have SS scale TP refresh speed. Reduce the ticks to 50 TP and have them go off each base GCD (affected by SS, maybe even by abilities like Blood Weapon that are otherwise TP-painful, but not by Huton/GL). Ideally, animation speed as well, so we don't all have to stop stacking SS as soon as we can no longer double-weave losslessly.
I feel that NINs are at a good spot. A little less than what I had hoped for from the expansion, but it's still enjoyable.
TP is still an issue.
Mudra lag is always an issue, BUT ITS NOT GONNA BE FIXED. SE already explained why they cant fix it. They could change the method of how skills are done, but they cant fix the latency issue of the skills.
Smokescreen just needs to poof... seriously... Why am I stuck with 2 enmity control skills when they are both situational, 90% never used. Please just change smokescreen to something that can help NINs control TP, or do more dps, or SOMETHING ELSE BESIDES ENMITY. JUST CHANGE IT PLEASE. I BEG PLEASEEEEE.
In what way? DRG was losing 190 per missed positional. Even if they missed every single one, that's 950 per minute. NIN loses 160 up front (790 remaining) and can easily make up another 120 or more during the 10 seconds (670 remaining). In a party of 8 people, it should not be hard at all to make up the remaining damage, and that's comparing against a DRG who's had the misfortune of missing every single positional for a full minute, versus a NIN missing one positional.
Fix Mudra lag and maybe allow DWD to crit and Ninja would be fine
Just leveling my ninja now, but I mostly wish I had a bit more oomph in the AoE department. Maybe give me a bit more potency on death blossom.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.