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  1. #111
    Player
    Wishles's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Hope Aeterna
    World
    Excalibur
    Main Class
    Scholar Lv 60
    Add 2.5s to all mudras for a 20% increase
    (0)

  2. #112
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Wishles View Post
    Add 2.5s to all mudras for a 20% increase
    Don't you mean 1.5s and 30% that gets affected by SS sure wouldn't really change anything mudra wise we'd just get the thread that ninja is OP becasue of the 20% poision and the extra 30% from the salty bard coming into a ninja thread and complaining about their WM when there are plenty of bard threads to complain in.
    So let me quote myself here

    Quote Originally Posted by Pluvia View Post
    Hell even add 1s to trick attack would allow me to fit raiton in much easier into my opener lol
    Ninja definitely needs some QoL buffs.

    But no as of this time Ninja doesn't need damage adjusted what we really need to see is how they scale when it comes to being full 210 gear. then we can do a baseline and then at that point see how all 3 melee dps stack up. After we see that we can see if there will eventually be a disparity between all 3 of the melees ST damage (if there is any major disparity) then we can ask for buffs.
    Let this thread die it started on stupid terms and would never get anything solved.
    (1)
    Last edited by Pluvia; 07-27-2015 at 06:58 AM.

  3. #113
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    The only buff NIN needs desperately in my opinion is to un-nerf the TP cost of its weapon skills. NIN gets ridiculously TP starved and there's nothing to do but beg your BRD/MCH or hope your AST draws a Spire. I was already complaning back when I was doing Final Coil and it's worse now we don't have to use Huton as often. Otherwise it's in a good place right now in terms of damage and utility.

    Oh, yeah, we could also do without Mudra lag (that seems to have become somehow worse than before as far as I'm concerned) but I suppose it's too much to ask for.
    (1)

  4. #114
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by m3eansean View Post
    Just curious, how is NIN having the only positional attack in the game that fails to apply the debuff if you don't meet the positional requirement "rather forgiving". They already fixed DRG so that his Heavy thrust applies, should his positional miss. As of right now, NIN actually has the most strict positional requirement.
    I'd disagree only because TA is only used once per minute and NIN rarely has to move from the rear (since you don't have to Armor Crush that often), so they should almost always be in position for it. DRG was far more unforgiving recently (though they adjusted Claw+Fang and Wheeling Thrust, so they don't have it as bad now), which is what I was generally thinking of. After the DRG adjustments, they're all probably in about the same spot, IMO.
    (0)

  5. #115
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Mudra lag definitely seems to have worsened a bit since HW, minimum delay on good nights now shifted up to the 'somewhat laggy' levels of before. We still have MNK speed with a blend of MNK and DRG TP costs, inevitably running out of TP faster than any job of equal SS (especially now that Bard has IJ). Duality can't crit, potentially increasing your damage on the triggering ability by no more than than 50% if it would have crit, but the same can be said of Barrage to a much more debilitating degree - honestly I'd just prefer both allow the original strike to crit, if not duplicate strikes as well if a threat reduction were attached to them. Smokescreen is also less than lackluster, useful only rare situations that nonetheless happen too often for the CD if at all (negligently aimed dps in dungeons, add waves in raids). Those are all my complaints. The rest feels surprisingly more solid that I thought it would at 60. And it certainly is by no means out of the competition; these are QoL issues, apart, perhaps from the TP issue.

    Edit: Honestly wish they'd just have SS scale TP refresh speed. Reduce the ticks to 50 TP and have them go off each base GCD (affected by SS, maybe even by abilities like Blood Weapon that are otherwise TP-painful, but not by Huton/GL). Ideally, animation speed as well, so we don't all have to stop stacking SS as soon as we can no longer double-weave losslessly.
    (2)

  6. #116
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Mudra lag definitely seems to have worsened a bit since HW, minimum delay on good nights now shifted up to the 'somewhat laggy' levels of before.
    This is most likely due to increased load on the servers, as the number of active players has jumped quite a bit.
    (1)

  7. #117
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    I feel that NINs are at a good spot. A little less than what I had hoped for from the expansion, but it's still enjoyable.

    TP is still an issue.
    Mudra lag is always an issue, BUT ITS NOT GONNA BE FIXED. SE already explained why they cant fix it. They could change the method of how skills are done, but they cant fix the latency issue of the skills.
    Smokescreen just needs to poof... seriously... Why am I stuck with 2 enmity control skills when they are both situational, 90% never used. Please just change smokescreen to something that can help NINs control TP, or do more dps, or SOMETHING ELSE BESIDES ENMITY. JUST CHANGE IT PLEASE. I BEG PLEASEEEEE.
    (2)

  8. #118
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Alahra View Post
    DRG was far more unforgiving recently
    In what way? DRG was losing 190 per missed positional. Even if they missed every single one, that's 950 per minute. NIN loses 160 up front (790 remaining) and can easily make up another 120 or more during the 10 seconds (670 remaining). In a party of 8 people, it should not be hard at all to make up the remaining damage, and that's comparing against a DRG who's had the misfortune of missing every single positional for a full minute, versus a NIN missing one positional.
    (0)

  9. #119
    Player
    Maddrox's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    21
    Character
    Madd Rox
    World
    Exodus
    Main Class
    Pugilist Lv 60
    Fix Mudra lag and maybe allow DWD to crit and Ninja would be fine
    (0)

  10. #120
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    Just leveling my ninja now, but I mostly wish I had a bit more oomph in the AoE department. Maybe give me a bit more potency on death blossom.
    (0)

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