https://www.youtube.com/watch?v=V6P3aMPO4lA
advanced mch gimmicks
https://www.youtube.com/watch?v=V6P3aMPO4lA
advanced mch gimmicks
Why do you toggle off GB at the end? Do you put it back on for your standard rotation after the opener?https://www.youtube.com/watch?v=A6ejJRugvFU
2050~ burst @ i180, 7246 wildfire. this is, afaik the most optimal opener when it comes to wildfire burst. my highest hits are around 8.3k with drg at i185
https://www.youtube.com/watch?v=Cevo2mwB81o
So now that I am able to check, yes its showing Wildfire as a debuff, so its not counting any of its damage in my ACT, need to figure out how to get it moved over.
This is how much time I can get to react for procs with Gauss Barrel on:
Holy shit, it's not easy...0.31 seconds to react...and skill queue looks like 0.5...You can't spam Split Shot and wait for procs...You are fucked right now with GB. It's pretty disgusting.
Last edited by Greywolfamakir; 07-25-2015 at 11:44 AM.
If you can get an oGCD in while you're casting split shot it'll actually proc it earlier than if you hadn't (for example using leg graze or foot graze right after split shot finishes casting).
Of course this only works if it does proc.
Last edited by VitalSuit; 07-25-2015 at 01:53 PM.
Any tips for A2?
I've just dicked around in there, my TP goes dry mad fast. Wondering about how you guys burn your cooldowns etc.
Kind of another reason Skill Speed is so bad for MCN. Rapid Fire also only ever sets to 1.5s.
messing with buff orders
hawks eye>bfb>hyper>rs might be best in the opener, as you don't get or lose any hits from moving hypercharge to 2nd last buff, and with rs on last buff you get it on the slug shot in the opener at 1s duration
edit: adjusted opener with this - https://www.youtube.com/watch?v=fFm5WWJQEso
then later on when you have buffs to line up with wildfire, i dont think clipping is worth it to try and squeeze multiple buffs in before a lead shot, but still have them last for most of a wildfire. it's probably best to do like
1>hawks eye>hot shot>bfb>lead shot etc
or if rs is up
1>hawks eye>2>bfb>hot shot>rs>lead shot
or (though i dont think pots normally line up, haven't done a parse that long yet)
1>hawks eye>2 bfb>3>rs>hot shot>dex pot>lead shot
the opportunity cost and misaligned dot from doing like, hotshot>3 buffs>lead shot isn't worth it probably, but someone can go math it out if they're interested
Last edited by Aiurily; 07-26-2015 at 08:39 AM.
I mean, wildfire is only roughly 7% of mch damage, doing a whopping 75-80DPS (depending on crits during WF). I've done a lot of dummy runs where I don't drop under 1200 until about 3 minutes.. if you're having trouble sustaining high, take note of your proc usage and your average wildfire damage, as well -you should see part of your issue there.
Anyways, my point with the first bit is it's not like missing out on that third wildfire means you can't sustain 1k, i only see 20DPS spikes when WF explodes. If you can't sustain high ( and i mean in general) you're probably just doing something wrong :/
@aurily
my opener is like
bfb > hyper > hot > hawks raging > lead > reload potion > split > gauss + rapid > slug > wf > split > recon > clean > richochet > slug >quickreload gauss round > split slug / etc
8.5k wf's with drg, sustains ~1.1 to 1.2k (last i parsed was a decent time ago, though)
Last edited by Odowla; 07-26-2015 at 01:52 PM.
I wonder if cast times on slug and clean and instant split shot would be the answer. That gives you time to react to slug shot procs and while it'd be hard to react to clean shot procs...you wouldn't need to. You can go straight from slug shot back to split shot, if you got a clean shot proc it can hold(So like, 1, 2, 1, 3, 2... with all procs and a generic control setup). It'd make more since for the big hits to be the ones with the cast times anyway.
One might argue too much mobility, but gauss limiting mobility is kinda a joke anyway. If you don't have procs when it's time to move you have feint, or just turn gauss off and back on. I hope as much as the next guy that se owns up and goes 'alright, gauss/wm were a failure, they're gone', but if it's not going anywhere I think this would help a lot making it feel more playable.
Last edited by RazeLandale; 07-26-2015 at 03:15 PM. Reason: cap!
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