Much better than slaughter, I don't think its better than secure. But I like how each match is unique because of randomly placed nodes, but I also hate how wins are determined by your luck of where nodes are placed.

Much better than slaughter, I don't think its better than secure. But I like how each match is unique because of randomly placed nodes, but I also hate how wins are determined by your luck of where nodes are placed.
This isn't aimed directly at you, but for some reason people keep saying "It's better than slaughter." as if that holds any weight. With the amount of complaints and suggestions that were from both us and the JP community, I'd sure as hope anything they put out is better than slaughter.
Slaughter was terrible, there was a million different game types and ideas that are still better than it (and this). Seize shouldn't get points for being not slaughter, people need to stop comparing it to as such. The system of the map itself is awful and you can boil it down to either the placement of the tombs (like a majority of the spawns in caves, good luck taking that shit) or the completely random order they spawn in. Honestly, I don't know how people aren't disgusted by the mechanics of it (or lack of). Want to know strategy for Seize? Pray some invisible roulette system is nice to you, that's it.

wow look at this edgy guy
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