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  1. #21
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    That's been my BIGGEST issue with FFXIV--crafting. I LOVE that it has gameplay elements in this game, but one thing I HATE is having to level all the crafters to do anything. I wouldn't mind if specializing a single craft meant you had to jump through fire and do a grind equivalent to the 2.x relic, but one thing I DON'T want to have to do is level all the crafters. It costs too much gil and time to level THAT many jobs AND be proficient in them. I'm so glad I held off on leveling crafting in 3.0, because it seems like nothing has changed which is a real shame because I was so happy to hear about the "specialization" system before the expansion came out.
    (1)

  2. #22
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Nekodar View Post
    snip.
    You've just basically proved my point. You have all crafters at 60, and all gatherers at 60. So it takes you half the time it does for me to cap gatherer scrips, and you can pick and choose the cheapest item to cap crafter scrips.

    My OP was about how choosing one or two classes is punishing
    (5)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How I understand it is that specialisation mean only that non-specialised crafters can't craft everything, not that 1 crafter at level 60 is all what you need. There will be (or are already) recipes that only specialised classes can craft.
    (0)

  4. #24
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Felis View Post
    How I understand it is that specialisation mean only that non-specialised crafters can't craft everything, not that 1 crafter at level 60 is all what you need. There will be (or are already) recipes that only specialised classes can craft.
    I believe specialization is still in it's infancy in terms of only the most basic of basic foundations have so far been added. I fully expect over time specializations will branch further into unique recipes for specialists and SE will continue to try and counter omni-crafting at the top end of crafting spectrum but this will take a long time. Over time I also believe SE will improve the balance on things such as script material costs and script caps etc, I am very certain a lot more recipes will be added in the coming months too. It is just a case of being patient as with any newly added content which SE always tries to address such issues following it's release.
    (0)
    Last edited by Snugglebutt; 07-26-2015 at 01:46 PM.

  5. #25
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    So....whats the problem needing to rely on other crafts to provide materials? In fact, whats the problem with needing multiple jobs to do something more effectively?

    You can buy the mats off AH. Putting effort in multiple crafts makes it cheaper.
    You can collect red scrips. Putting effort in multiple jobs makes it faster.

    Effort <=> Returns

    It is a matter of perspective. (Glass half full or half empty) You are not being punished for not leveling other jobs. You are being REWARDED for leveling other jobs.
    Players these days appear to want a silver spoon to feed them everything.
    (1)

  6. #26
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by tymora View Post
    So....whats the problem needing to rely on other crafts to provide materials? In fact, whats the problem with needing multiple jobs to do something more effectively?

    You can buy the mats off AH. Putting effort in multiple crafts makes it cheaper.
    You can collect red scrips. Putting effort in multiple jobs makes it faster.

    Effort <=> Returns

    It is a matter of perspective. (Glass half full or half empty) You are not being punished for not leveling other jobs. You are being REWARDED for leveling other jobs.
    Players these days appear to want a silver spoon to feed them everything.
    Please look into how much work goes into one single 2 star. It's as much work as a hardcore raiders week schedule.
    (2)

  7. #27
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    This point --> •


    Your head --> (o.o)
    (1)

  8. #28
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by OliviaBadger View Post
    You've just basically proved my point. You have all crafters at 60, and all gatherers at 60. So it takes you half the time it does for me to cap gatherer scrips, and you can pick and choose the cheapest item to cap crafter scrips.

    My OP was about how choosing one or two classes is punishing
    Actually. I was doing only adamantite ore for turnins. I wouldn't gain 600 GP between chysal greens and the ores and didn't think of using cordials to speed things up.
    Don't have any folklore books yet either.

    Crafters you do however pretty much want all at 60 though.
    The specializations though... Still can't figure out how to actually make use of them with or without spending blue scrips on that stuff that boosts the probability you get good condition.
    Pretty sure they will be required for future high end crafting, but I'm really only interested in the looks of the gear at the moment.
    (0)

  9. #29
    Player
    fireslash's Avatar
    Join Date
    Jun 2014
    Posts
    156
    Character
    Fireslash Oyzun
    World
    Goblin
    Main Class
    Gladiator Lv 60
    i ll invest in mats next !!
    (0)

  10. #30
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the question is why choose? i means, you can level up all craft to 60 nothing it's against it.... it's more about you don't want. and there you are asking to punish people that will spend the time to level them all.

    how specialization can work when getting skill from the other craft can offer more possibility and flexibility. it can't! that the whole point, force people to choice 3 jobs for get specialized skill was an error. the trouble is they try to change the game soo much for please people coming from game like WoW where it was nessecarity to choose (or you had to play an alt). now they are between two type of game and it's a mess. either they support the core mechanic of the game (1 character can do all) or they will need to change the whole game. but they can't stay like this.

    but i want to say something that seems to be misunderstood. a crafter player will barely do fight, outside for gather some component, that why omnicrafting was more than welcome. by asking to tune down this you are simply denying the right to that type of player to have something for him....why that? because you are too lazy for level up other craft.... especially since now level up to 50 is extremely easy...
    (0)

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