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  1. #1
    Player
    DreameR7g's Avatar
    Join Date
    Apr 2012
    Posts
    165
    Character
    Dreamer Rigorstorm
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Snip
    Correct. I screwed up the decimal to percentage conversion.

    However, 27.5% of your free time for bleeding edge MMO content for your main seems pretty standard for MMOs. If you reduce that time, you risk the game becoming too easy and thus you lose a portion of the audience. If you increase that time, you risk the game becoming too hard and thus you lose a portion of the audience. It's a delicate balance.

    You also need to figure what type of player bleeding edge MMO content is designed for. You cannot design content for Casual players and Hardcore players to both be happy with. They are completely two seperate groups with completely different goals.
    (0)

  2. #2
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by DreameR7g View Post
    You also need to figure what type of player bleeding edge MMO content is designed for. You cannot design content for Casual players and Hardcore players to both be happy with. They are completely two seperate groups with completely different goals.
    Except crafting in 2.0 felt accessible to a lot of different people. You had the liberty to work towards your goals at your pace, and even the time limited crafting components were more accessible since even those who had no interest in DoL/DoH could contribute to the supply on the server. Now it feels like you're being punished if you don't cap each week.

    Also completely disagree that hardcore and casual players have different goals...it's just a difference in how they approach them.
    (1)