But the symbols inside said colors dont even allude to what the class does
Gladiators are two crossed swords which SCREAM damage dealer, conjured is a damn tree branch...what does that even mean?
Oh and later the tree evolves into a staff, danage dealers get a few weird ones.
Especially for someone who comes from mmos where they all share universal. Symbols like a flame/sword, medic cross symbol and a shield for tanks at all times.
Some ppl dont read, some do and get confused by the vague descriptions nothing in the game let's you know what your role is in a party setup.
My first sword/stick/Healy thing says go kill things...a lot.there's no defining moment in the class quests that say for example
You are the shield that protects the group, gather the enemies do our backup spell casters can kill them, hold their attention so they dont stray.
You get told this in your gladiator quest a grand total of 1 time and right afterwards you go and GUESS WHAT? kill enemies left and right with no sense of organization nor direction. You can't even rip hate off certain npcs.
Conjurer is a mixed bag because yes you have to heal but Nov dps is so garbage you have to dps as well and guess what?
Thm and arc has to do both as well.
Im all for a pre start tutorial where you must do X with X skills as a trainer of said job explains what your role is.
Guildhiests dont tell you much of anything and you are not guided or forced to do them at all until post level 50. like how ppl who say look at your color are so short sighted at their own faulty logic.
Colors dont mean jack (which isn't even shown in character creation faulty logic point
There is one place. It's shown in the Duty Finder window. (Not explained but identified, e.g. "Role: Tank")
But even if you notice it immediately (which not everybody will), many players won't see the DF window until they're level 15 or a little higher, whenever they reach Sastasha. That's much too late to figure out what a class is for. The point of the thread is that this info should be available when you're *choosing* which class to play at character creation, so that players can start on a class that fits the role they want.
Last edited by Niwashi; 07-25-2015 at 05:37 AM.
At first, when I started out with PGL, I honestly thought it was a tank class. It gets a self heal that, at lower levels, restores a significant portion of your HP (better than any potion or cure), and you can cross Cure and Protect from CNJ. Also, the first buff you get is a damage reduction static buff, and a CD buff that allows you to evade attacks. It wasn't until I unlocked MNK that I started to see that it was more aimed towards DPS, and at this time you have gotten your second static buff Fists of Fire that is clearly DPS (but could also be seen as a mechanism to hold aggro).
MRD was another confusing one. At lower levels (like < 15), it's a wet paper bag: A single enemy can more than half kill you at level, but you can sorta kill them fast. At level 20ish, and geared right for that level, the tables turn: it can more than half kill an enemy in 2 GCDs, it can take it's share of damage (like PGL), but you do get the CDs that allow you to start mitigating damage, and an ability to draw aggro. So, those are some hints at least, but you've already gotten to at least Lv15 before you begin to realize that. Still, it's Mind and MP are absolute shite that you can't rely on crossing Cure to help save you worth a snot. In short, it's not until you get to WAR that you start to realize your role.
At least that's how I found it to be.
Also, I agree with what others in this thread have said about GLD: seemed like it could go either way if it equiped a shield or not.

The class quests from levels 1 through 15 are so obviously clear about your role in party content that I am literally in awe there were so many people who thought their tank was a damage dealer and vice versa.
Both GLA and MRD class quests introduce enmity to you and require you to hold aggro on enemies to complete them so that the NPC's with you don't die.
I's been a while but Ive done both MRD and GLA class quests. That was was never apparent to me until like 20 something because i just killed the things and they kept healing themselves. No tanking necessary until the later ones.The class quests from levels 1 through 15 are so obviously clear about your role in party content that I am literally in awe there were so many people who thought their tank was a damage dealer and vice versa.
Both GLA and MRD class quests introduce enmity to you and require you to hold aggro on enemies to complete them so that the NPC's with you don't die.
It really seemed no different on the MRD for sure, than on any of the dps class quests to me.



"I need a tutorial to tell me not to skip tutorials"
When in doubt, assume sarcasm

In the example with GLA and MRD, its flavor. Gladiators are arena combatants that train to compete in an arena and if you knew anything about the Coliseum of the Roman empire you'll notice that this isn't just from a silly fantasy game. Marauders are berserkers that recklessly charge into battle taking advantage of the confusion they cause to beat the senses out of their opponents, yelling and screaming and swinging a massive tool of destruction around. These guys tend to live a life of piracy.
When you actually unlock the Paladin and Warrior soul crystals the story completely changes and explains your role a lot better than you make it out to be. The first 30 levels of a class are quite meaningless considering even a mage can tank a dungeon to that point. The GLA and MRD are just there with the ability to hold threat and their job is to mostly do damage.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





