Do people not read/watch previews before they buy a game? Especially a subscription based game? Most previews talk about classes and races, at that point it should click.
Besides, we already see just from this thread. There's a variance in experience. Someone read a tool tip and didn't understand enmity, whereas most see it and don't think twice.
If SE labels a class a tank, do they then need to define the responsibilities of a tank? DDo they need to define hate, for those not familiar?
I think there should be a reasonable expectation.
Thank you for actually understanding what I've been saying all this time <3
Yes, I'm talking about the character creation and class description there. Why do people always talk about how the game LATER makes it obvious which role a class is? Even if you consider it obvious (which it isn't to several people, but let's ignore that part for now) it STILL sucks to have leveled 15 levels until you see what your role is in group content or through class quests.
As Niwashi said:
15 levels are a big deal when it's all you ever played. And to suddenly see you did them for nothing sucks, especially if it is such an easy thing for SE to fix.by the time I entered my first dungeon I knew I was supposed to tank, but even so, that would have been pretty late to find out if I hadn't planned on doing everything at some point anyway. For somebody who didn't want to tank, getting 15 levels in and only then finding out that the class they'd been leveling that whole time isn't even the role they wanted would be quite a blow.
Last edited by Atoli; 07-25-2015 at 03:45 AM. Reason: typo
That's the problem. There isn't a label for some classes eventual role anywhere at all in the character creation. Why can't that be added? Explain to me, why can't a simple sentence be there to say that?Do people not read/watch previews before they buy a game? Especially a subscription based game? Most previews talk about classes and races, at that point it should click.
Besides, we already see just from this thread. There's a variance in experience. Someone read a tool tip and didn't understand enmity, whereas most see it and don't think twice.
If SE labels a class a tank, do they then need to define the responsibilities of a tank? DDo they need to define hate, for those not familiar?
I think there should be a reasonable expectation.
Last edited by Omskahn; 07-25-2015 at 03:47 AM.
Yes people can be dumb, more often than not in my experience, and people are often impatient and don't read things before jumping to conclusions.
However, imo providing more information up front for what classes' roles are and what jobs they progress on to during character creation makes perfect sense and can only be helpful.
While I had no difficulty figuring out what was what and choosing appropriately, I have also been playing MMO's since eq1 so I know what to look for and already understand the trappings of MMO's. For people that are new to the game and genre it does kind of leave them in the dark when they are first making their character.
I never played an MMO like this before, sure I played older FF and Elder Scrolls games, heck even D&D on an old Packard Bell computer back in the early 90's. I had no clue that GLA was a tank or even what a tank was I just saw sword and shield and said thats me, and off I went. I even made it all the way to Halatali before I figured out what I was "suppose" to be doing.
I agree that it would be a good QOL thing to add. But in the end, it's not a big deal. As most know, by level 15 and you do 1st dungeon you know for sure what your role is supposed to be. And label 15 is nothing on this game.
And this really only applies to two classes: glad and mrd and the tank role.
I mean, the game is designed around multiple playthrough using a single character.
Two problems with this as a source for figuring out your class's role:
1: Most places, the class icons aren't shown in colors. They're either all gold or all silver with no background color. (In fact, in character creation, I don't recall the icons being shown at all. I think they're just listed by name there.) The icon colors just apply to the party window, which most players won't even see until they start running instanced dungeons.
2: There's nothing intrinsic about those colors to indicate which one means what. SE could just as well have decided that tanks should be shown in red as the bright standout "look at me" color, and blue is probably most easily associated with healing. What's more, the game never tells us which icon colors mean what (or even that they mean anything). We figure that out after we already know which classes do what, based on seeing the classes we know to be tanks shown in blue, the classes we know to be healers shown in green, and the classes we know to be damage dealers shown in red.
Did you even read the class quests and how they talked about the gladiator needing to protect the party, and then, did you fall asleep during the quests where you have to pull aggro off the npcs so that you could complete them? The game is already telling you what you needed to do.
Ain't nobody got time to read, must kill things.Did you even read the class quests and how they talked about the gladiator needing to protect the party, and then, did you fall asleep during the quests where you have to pull aggro off the npcs so that you could complete them? The game is already telling you what you needed to do.
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