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  1. #1
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Havenae View Post
    This post made me laugh. There's so much irony here.

    Coming from an old gamer who played the Ultima Online when it first launched, played EQ when it was relevant, Ascheron's Call, ect.. Timesinks were never enjoyable. Convenience is not as equally bad as Pay to Win unless that convenience is pay to win. Which generally means you buy your gear, you buy you high level you buy stuff to augment your character. It's never usually associated with buying playtime, which is really all this is designed to do. Plex systems are no more than additional revenue for a game that is stolen by RMT companies.
    This post made me laugh. There's so much . . . something here.

    By definition MMO's are time sinks, in and of themselves. What aspects of the game and which time sinks you find enjoyable are entirely subjective. That includes accumulating in game currency. A lot of players put a ton of time into crafting for the sole purpose of amassing gil. This is just one aspect of the game that buying gil would trivialize. This doesn't even begin to address opening the door to buying runs and essentially top tier weapons and gear with actual money.

    This isnt a system that destroys or ruins games. It doesn't take away from the journey or take the point away. It works very well for a game that is accurately designed for it to work.
    Actually, it doesn't work at all. It happened in RIFT. It happened in WS. It's happening in WoW and every other game that has this feature. Anytime that a game allows you to buy in game currency it allows you to bypass content. If anything, this feature would be less devastating to FFXIV than other games due to content being gated behind content. But a horrible idea nonetheless.

    Why would any game designer think it's a great idea to let players bypass playing their game? Even if that means you need to play in order to acquire in game currency? That's the way it's supposed to work. Selling tokens only serves to bring in more money for the company and allow cyclical players their quick fix before they move on.

    There are better ways to deal with RMT spam.
    (1)

  2. #2
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Bodicca View Post
    Actually, it doesn't work at all.
    Works perfectly fine in EvE.
    (0)

  3. #3
    Player
    Darkova's Avatar
    Join Date
    Jul 2015
    Posts
    9
    Character
    Momo Miz'rahi
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bodicca View Post
    This is just one aspect of the game that buying gil would trivialize. This doesn't even begin to address opening the door to buying runs and essentially top tier weapons and gear with actual money.
    How would buying this plex trivialize the amassing of gil by the players who already do it? If anything this gives them the incentive to do it more since they would use the earned gil to play the game for free. The players who do not want to take the time to farm the gil themselves will be giving Square money as well.

    As to what content can gil bypass? None. Even if you payed a group of people to carry you, you didn't bypass the content. Also, they can't do anything with their bought top tier gear. It doesn't hurt you or anyone else since this game doesn't have open world PvP where buying gear would create such effects. They can't use it to clear additional content either since they had to pay others to carry them in the first place. They also would probably get bored and leave the game failing to earn it themselves since they were willing enough to pay others to carry them should the option exist.

    I can't speak for the other MMOs, but WoW has not used the plex system we are talking about.
    (0)
    Last edited by Darkova; 07-25-2015 at 08:27 AM.

  4. #4
    Player
    Riinata's Avatar
    Join Date
    Jun 2015
    Posts
    21
    Character
    Faernis Celestias
    World
    Ultros
    Main Class
    Thaumaturge Lv 47
    Quote Originally Posted by Bodicca View Post
    <snip> Actually, it doesn't work at all. It happened in RIFT. It happened in WS. It's happening in WoW and every other game that has this feature. Anytime that a game allows you to buy in game currency it allows you to bypass content. If anything, this feature would be less devastating to FFXIV than other games due to content being gated behind content. But a horrible idea nonetheless.

    Why would any game designer think it's a great idea to let players bypass playing their game? Even if that means you need to play in order to acquire in game currency? That's the way it's supposed to work. Selling tokens only serves to bring in more money for the company and allow cyclical players their quick fix before they move on.

    There are better ways to deal with RMT spam.
    Ummmm.... EVE does it perfectly fine. Quit being ignorant.
    (0)