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  1. #1
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Malakhim View Post
    Most people prefer their achievements to reflect their own skill at something, whether a tough puzzle they figured out or a close fight where they won through strategy, not waiting hours upon hours of camping.
    Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.

    You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.
    (3)

  2. #2
    Player
    Malakhim's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Why does this argument still get brought up?? It's obvious that FFXIV will not have HNM that have mini-windows, get over it already. It's not the only way to implement open world content.

    You could say the same thing about raids. "Not everyone wants to spend hours and hours doing the same raids over and over again." Guess what, once you figure out a strategy for that "hard" content, it's no longer hard. It becomes a grind just like anything else.
    I'm not entirely sure how your first part addresses what I said, but to answer your second half, there's a huge difference between doing the same fun thing over and over again for extensive periods of time, then there's sitting around for a few hours waiting for Leaping Lizzy and saying that your fun was greatly enhanced because it took so long for the damned thing to spawn.

    I don't know about the rest of the internet, but "grinding" is still very much a negative connotation for me. If something becomes a "grind", which in my mind is a form of psychological burnout, then I move on to something more stimulating. My first scenario isn't one whereas the second one is, and at that point I'd rather be slamming my head against a brick wall, and my earlier post was pointing out that not everyone sees their sense of accomplishment coming from how many hours they spent on sometihng.
    (0)

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