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  1. #11
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Yeldir View Post
    That's going to be quite the wait, seeing as they're going to need AI's capable of navigating the main storyline, all of the dungeons in it, touching all the aetherwinds, and so on.

    I don't want to say it can't be done, but I don't see how it can.
    Plenty of real players (as in players who have followed the story and unlocked flight in the various zones, etc) bot too, like when they're asleep, at work, etc.

    It puts their accounts at risk, sure, but there'll always be people who think they'll never be caught and considering how long some bots have been running they may be right in that, who knows. Personally, even if I wasn't paranoid about losing my account, I'd never bot for the simple fact that if you flood the market with whatever you've just been auto-gathering for the last 12 hours you'll just be undercutting yourself and never sell the stuff.

    I don't really get what they're thinking... Shortcuts are only good if they get you somewhere. Losing your account or filling your retainers with 20 stacks of something you just made into garbage value isn't exactly getting somewhere...
    (0)
    Last edited by mbncd; 07-24-2015 at 03:34 PM. Reason: trying to figure out how botters think...



  2. #12
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    It feels like you have to use a Bot to be able to play...
    With each patch SE increased the urge to need a Bot...
    Current system is just inhuman!

    When did you lose fun in crafting?
    Well, SE is proud of their lockout system and weather/time brickwalls, not much we can change there!
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  3. #13
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Airget View Post
    That's economics though.
    The only economics play going on here is forced inflation.

    I understand the idea is to make crafters more reliant on each other, but all it's doing is creating scarcity in materials and base products. That will in turn raise the price of those items, which means players will have to make more money (charging yet more for their own materials) until each individual gil gets less and less valuable. The scarcity of such materials is also detrimental to the flow of money in general, which creates a very unhealthy economy.

    Fewer transactions at higher prices. That's just begging for a stagnant market where the barrier for entry just gets higher and higher. You actually start to run the risk of forming class division.
    (7)

  4. #14
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Yes, it is pretty insane and this is only 3.0, how is it going to go with 3.1 etc? Will recipes require full scrip crafted pentamelded gear to even attempt some recipe that is no more than glamor?

    My solution.

    Leave the gear and the tools requiring red scrips. Increase cost of scrips for the materials presently red scrip and change them to blue scrip. While just leaving certain materials as red scrip purchases, maybe 1 item that is needed to craft the blue tools.

    Maybe we need to start asking for a normal mode for crafting, just like they added a normal mode for Alex :P

    Quote Originally Posted by silentwindfr View Post
    a good example is the chimera mane, you do have 5-6 monster for a whole server for gather this item, you need 5 item for the basic craft, sadly it drop at best per 3 (when it drop). indeed we can use the retainer, but there we fall into pay to win, since if you want to get more you will need to pay irl cash for more retainer. but i digress... the number of chimera mana earn per player by kill is kinda fixed since the number of monster is low. (remember a bit the trouble we had with the sheep in coerthas)
    When we had instance 1 and 2 it doubled the amount of mobs available.
    (0)
    Last edited by Sapphic; 07-24-2015 at 06:04 PM.

  5. #15
    Player
    Lewtz's Avatar
    Join Date
    Jun 2013
    Posts
    98
    Character
    Lewtz Nshootz
    World
    Exodus
    Main Class
    Archer Lv 80
    ya bots run rampant in this game i see teleporters all the time.. but what to u expect when ownedcore still has free bots running and they haven't fixed stuff on there end to stop it since release.
    (0)

  6. #16
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sapphic View Post
    When we had instance 1 and 2 it doubled the amount of mobs available.
    it was only a special situation for avoid trouble with the server... but i digress, even if they did double the number of monster for a whole server, take ragnarok by example, we have wait line almost all the time, it give you the number of people on the server, even if only 10% was doing this.... it will be worst than the hunt.

    the point it's they need to stop to gate content or reduce the drop rate, that not a solution, is dumb... it only do one thing.... encourage botting and RMT!!! worst it's lead to pay to win content with the retainer. it's a dangerous situation they need to look into now.

    what player need is not gated content, but replayability.... until they understand this the game will face this trouble.
    (2)

  7. #17
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by silentwindfr View Post
    i feel this excuse is a bit too much used when is about craft and the shortcoming it did meet in HW. worst, is not even right, since a healthy economy will have a flow of good. the trouble is actually the material and item flow are too low for be healthy.
    I will let SE be the judge of that since they have total knowledge on the state of the in-game economy.

    If they think resources are too scarce, they will buff them.

    You also have to note, many players are still levelling, ergo, the number of "qualified" producers of goods is limited but will increase over time.
    (0)

  8. #18
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    That Crafter/Gather Classes tome system is something I can totaly ignore o_O

    Waaaaaaaay to much effort for un-shareable gears.
    (0)

  9. #19
    Player
    AsteriaStarfall's Avatar
    Join Date
    Jun 2015
    Posts
    266
    Character
    Lena Oxton
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Honestly after looking at the gear added, the mats required, and how you use the red scrips to get said items, i see not point in doing them. Nothing of glamour value, and the only craft-able worthy gear is the profession gear, which why would you need since nothing else requires it?
    Maybe i am totally missing something, but if you save your law and eso, there is nothing that you can craft that is even on par with those items. To me professions should be able to get you a gear piece or two worth of raid gear (not as a means to fully gear) but by the time you have gathered all the mats required, you could have spam dungeons and got a full set of gear through law. I see no point at all in the red scrips.
    (1)

  10. #20
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gramul View Post
    The only economics play going on here is forced inflation.

    I understand the idea is to make crafters more reliant on each other, but all it's doing is creating scarcity in materials and base products. That will in turn raise the price of those items, which means players will have to make more money (charging yet more for their own materials) until each individual gil gets less and less valuable. The scarcity of such materials is also detrimental to the flow of money in general, which creates a very unhealthy economy.
    This is also a driver of gil selling/buying. I really don't get why SE doesn't see this. They make everything in this game so dang expensive and then they wonder why they have such a disproportionately huge gil seller problem compared to other MMOs...
    (3)

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