The earlier people in the thread seem to claim that the 2nd hop to Verizon's equipment is problematic.

So let me submit my WinMTR that says something different:



This was done last night around 10pm while game was lagging (2s delay on teleport). While a spike to 50ms for the Verizon equipment is less than ideal, a 10-16% packetloss for every hop from 6-14 seems worse (every TATA Communications and Ormuco hop).