I was fine with 1.x, but that's because my tolerance level is just really high. I play MMOs for the people in it and how much I feel at home in that world, how many feelings of wonder I experience when exploring and stuff like that, and no amount of slow or repetitive combat can stop me - but that's not the regular type of player nowadays

Everything has to be fast and actionpacked now, just look at FF15 - it's a straight forward action RPG. And if you look at the players coming in from other MMOs into ARR, they already complain that ARR combat is waaaay too slow and sluggish when I find it annoyingly fast sometimes.
Hm. Maybe that's why I'm more and more switching over to strategy games and classic-style handheld JRPGs

I'm getting old
Anyway, no matter how enjoyable many 1.x things were, no one should forget what a horrible mess 1.0 was. Nearly all of the things that made 1.x great in the end were added AFTER Yoshi-P took over.
You know when the combat actually got somewhat enjoyable?
When we got rid of the stamina bar and combat became slightly closer to what we have nowadays. Most people just remember how the game was in 1.2x and completely forget that story was incredibly sarce, quests were non-existent and combat consisted of hitting the monster 3-4 times and then standing there for a full minute to regenerate Stamina even when your TP were full at the start of 1.0 and a few patches beyond.
Still there is one thing I can't forgive - what the dev team of ARR did with Gridania's forest

Why?
Just why?
It was a wonderful place, mythical, magical, reclusive, very fitting to the mind of the people living in Gridania who were extremely wary of others.
But now, it's this cheap-looking run-of-the-mill friendly flowery open-to-all-travelers forest >_>