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  1. #11
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    -._-. I wanted to gather and craft cuz i dont raid.
    But now i feel like im tackling t13 in crafter gear.
    Just waiting to get flattened by the amount of earth shaking grinds we need to do.
    (4)

  2. #12
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Katchoo View Post
    This. So much. Just think about the total worth of items you will trade in to get Red Scripts. All that worth just so you can GEAR ONE, YES ONE job.
    When I mathed it all out, it was only 7m in mats for enough seals for the chest piece and ~3-4m for each other piece, for a total of ~20m for your left side, plus another 10m for your main hand, so 30m. That's not that much, right? You can easily make 30m back crafting endgame items for a single craft! And it's only 240m for every craft, everyone who tries has that much. It's totally cheaper than the extremely expensive fully melded artisan's gear we had in 2.55. That was 1m per piece, plus 20k in materia (more for chest, like 500k), plus a small grind for the Lucis main hand. It was what, 10m to be a full omnicrafter in 2.55? No one could afford that! They said they wanted endgame crafting to be more accessible, and they totally did it. Now you can cheaply grind out gear by actually doing crafting instead of spending millions to just get it and meld it.

    The above paragraph is not sarcastic at all!
    (15)
    Last edited by Nyalia; 07-24-2015 at 03:13 AM. Reason: Whoops, forgot belts weren't class-specific, fixed the math
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #13
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Nyalia View Post
    When I mathed it all out, it was only 7m in mats for enough seals for the chest piece and ~3-4m for each other piece, for a total of ~25m for your left side, plus another 10m for your main hand, so 35m. That's not that much, right? You can easily make 35m back crafting endgame items for a single craft! And it's only 280m for every craft, everyone who tries has that much. It's totally cheaper than the extremely expensive fully melded artisan's gear we had in 2.55. That was 1m per piece, plus 20k in materia (more for chest, like 500k), plus a small grind for the Lucis main hand. It was what, 10m to be a full omnicrafter in 2.55? No one could afford that! They said they wanted endgame crafting to be more accessible, and they totally did it. Now you can cheaply grind out gear by actually doing crafting instead of spending millions to just get it and meld it.

    The above paragraph is not sarcastic at all!
    Love it

    http://i.qkme.me/3uy3h3.jpg
    (0)

  4. #14
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nyalia View Post
    It's easy, yo!
    I feel better already! /high fives
    (1)

  5. #15
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Nyalia View Post
    And it's only 240m for every craft, everyone who tries has that much. It's totally cheaper than the extremely expensive fully melded artisan's gear we had in 2.55.
    No worries. You'll make back that 240m (or like one hojillion hours of playtime if you're producing all the materials yourself) in no time, when you sell all of that incredible, cutting edge battle/magic class gear to - oh, right. I forgot. There isn't any, and there never will be any, according to SE.

    But it's going to be a fun experience, right? An amazing journey. Enjoy the maze with negative cheese at the center. That's right, my little rats - when you get to the destination, you'll discover you've lost cheese. But you'll have that beautiful AF to look at, which you can use to craft... Uh... Right. Nothing. I keep forgetting that part, because it is so profoundly dumb.
    (8)

  6. #16
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yeldir View Post
    But you'll have that beautiful AF to look at, which you can use to craft... Uh... Right. Nothing. I keep forgetting that part, because it is so profoundly dumb.
    Don't be silly! You'll use it to craft MORE AF! That no one will buy! But gosh, won't you feel special, having a full set of it up on the MB with your name on it for all to see?
    (1)

  7. #17
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Yumi_umi View Post
    -._-. I wanted to gather and craft cuz i dont raid.
    But now i feel like im tackling t13 in crafter gear.
    That seems to be the intent. Slight simplification, but:

    DoW/DoM will do battle content to get better equipment (for their main DoW/DoM) to do harder battle content to get better equipment (for their main DoW/DoM) to do harder battle content.

    DoH will craft to get better better equipment (for their main DoH) to do harder crafts to get better equipment (for their main DoH) to do harder crafts.

    DoL will gather to get better equipment (for their main DoL) to gather harder items to get better equipment (for their main DoL) to gather harder items.

    Everything gets segmented off nice and neatly with no cross over or interaction.
    (0)

  8. #18
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yeah, uh, here's the problem with that...
    DoW/DoM's "endgame" at least kinda changes. Different classes w/ different playstyles and purpose, fights with different strategies, being able to interact with the 7 other people in your raid group, and so forth.
    DoH/DoL endgame is pretty much the exact same as DoH at 53 when you get Precise Touch, but with higher material costs and gating. DoL endgame is uh... 99% identical to DoL at lvl 1... But with more running around and gating.

    I guess that... fine... aside from that fact that the "fun factor" ratio is skewed out the wazoo. Under this implementation endgame crafting and gathering is not fun, but requires almost the same (or more) amount of WORK... not skill, WORK, as the combat endgame... Seems a bit strange no?
    (0)

  9. #19
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kenji1134 View Post
    Yeah, uh, here's the problem with that...
    DoW/DoM's "endgame" at least kinda changes. Different classes w/ different playstyles and purpose, fights with different strategies, being able to interact with the 7 other people in your raid group, and so forth.
    DoH/DoL endgame is pretty much the exact same as DoH at 53 when you get Precise Touch, but with higher material costs and gating. DoL endgame is uh... 99% identical to DoL at lvl 1... But with more running around and gating.
    I was *just* saying this in one of my LSs. This eternal end-game loop doesn't function for gathering and crafting, at least not in a fun and engaging way. These are roles that people take up for a purpose--generally to create/gather items for *others* to use, thus creating an economy. Gatherers can still gather items for crafters, but crafters now produce superfluous items only for other gatherers and crafters, thus creating a loop that essentially has no external purpose.
    (0)

  10. #20
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    It's such a shame at the end of the day because there was so much potential.

    Thus far i was actually having a blast with DoH. I like the way thing got more challenging with 35/70 durability and good proc strangling, i know that sounds weird but it forced you to come up with new rotations and ways of thinking. The collectibles system is a great idea, again with so much potential that ended up being just a flat money wasting grandest.
    (0)

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