I might be in the minority it, but I enjoy it a lot. The RNG can be extremely frustrating, but it makes it so every game is pretty unique and there's no "set" plan like the other frontlines modes. There's a lot of "OH S*$&" going on when you get a bad spawn or 2 groups happen to converge on each other, and that's some of the best part of PvPing.
The RNG also acts sort of as a balancer against one GC dominating over and over and admittedly makes it less competive. In Secure or Slaughter you could roll with a strong premade and almost guarantee your team was going to win. Here having a premade definitely helps a lot, but nothing is guaranteed. I even enjoy the random spawn points because it keeps it fresh - as an adder I almost never got to enjoy Sun Temple, I heard there was a lot of room for activities over there. In the new map I get to explore the caves, enjoy some quality time on the beach, and go climbing some hills, it's great.
My favorite part is when you're holding a point and there's a narrow corridor where numbers count for nothing that you're defending, and it basically feels like you're Sparta in 300.
I think a lot of the strategies are still being developed, and there's a lot of situations where you get in and nobody has a healer leveled yet, but over time these issues will go away. I don't even use half my new moves currently because I'm just not used to using them in pvp, so I'm pretty excited to see how I'll improve over time.
I still think secure 72-man was my favorite pvp experience in ff14 due to the fact that you actually got some 8v8 competitive battles going on, but seize is a substantial improvement from 72-man slaughter and it gives you both large scale and small scale (2v2, 1v1, etc...) battles that all occur organically.
I would still love to see a lot of changes, some 8v8 maps, removal of GC restrictions, etc... but as a standalone map I think Seize is a great addition.

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