Ct was tedious and im glad it no longer needs to be run. What they should do is make the gear and tradeable with poetics for those tyst want glamour.
Ct was tedious and im glad it no longer needs to be run. What they should do is make the gear and tradeable with poetics for those tyst want glamour.
Might as well add some New tomes rewards (little amount per each boss killed), or MGP rewards, or simply add new rewards to "The Gift Of The Archmagus" and make a new exchange NPC like currenty Alexander. Sometimes I really miss the days when everyone followed mechanics and despite the low gears we were doing clean clears.. now if you go in you see trolls with i999 that 'must' wipe at least once in every single boss fight.
Unfortunately, this is the way of themepark MMOs. Once something becomes outdated, it's left behind in the dust.
The only solution I see is to lower it down to where people can walk in and stomp it, just for glamour or for the puff of darkness pet. This is the only viable way.
Unless of course, you actually gather a group to do it.
Honestly I ran LoTA, ST and WoD on my Bard the que times were less then 10 mins. Maybe i'm just getting lucky? :S
Queue times wouldn't be the problem in the CT runs, it the way people run it now that is the pain in the arse. People DO NOT run CT properly, that's why I never queue for it. I did the weekly for my MCH gun and I've never wanted to go back into it since.
This is an issue with every mmo. Once newer content is added, there is no incentive to go back to do them. SE has done revatively well later in 2.0 by adding in incentives to do older content like roulette and Zodiac weapon requirements, but with the expansion, most focus must be placed on newer content.
Ultimately it does fall on new players that join to decide if they want to go through it something like CT, which at this point is mostly for the sake of lore, like doing coils of bahamut now. I understand people want the glamour too but I honestly hope SE doesn't add anything that will feel like we will be forced to go through CT again because a lot of us dropped it like a bad habit once we had enough gear on one class to do coils.
There is a distinct difference between the two. If I want to clear second coil I can party finder any group I want up to 8 people and go in undersized and wreck the place. If I want to run any of the CT raids then I have no other options except queue solo or build an 8 man group and queue 1/3 of an alliance since you cannot queue with more than 8 players. Also, the raids and their mechanics don't accommodate undersized grouping, so you just have to hope you can get the 24 people in the duty finder since even soloing at level 70 or 80 is just not physically possible. At that point they pretty much cannot be done at all which literally does kill them for any purpose. The raids need to either be retooled for a single party or they need to up the incentive to run it at all.
They do if you're not into Heavensward yet.
The three raids give lots of poetics and the Ironworks gear is useful right up to level 53-54 in HW areas, especially if you've done the weekly carbon item quest to upgrade items to i130. It would be great if they also added the carbon items to the chests in WoD to help upgrade more quickly.Crystal tower is a 2.0 raid that only servers the purpose of glamour.
Last edited by T2teddy; 07-24-2015 at 04:08 PM.
Augmented Ironworks is still pretty decent at those levels, and you can extend its shelf life a bit longer with the appropriate accessories and weapons. Also, the WoD drops are a nice kickstart if you're just moving into the expansion, especially when leveling multiple jobs besides your primary.
That said, something like the Sands of Time / Oils of Time drops in Syrcus might speed up upgrading, I concur. IMHO, I'd say the pragmatic issue now is about reigning gear -in- a little before the next big patch, given that Alex Savage is available and we're already shooting past ilvl 200+.
Although Ironworks gear still out class much of the 115-130 gear that can be bought or obtained through quests simply because of their longevity while leveling, it isn't that much of an issue. It does suck for players late to obtain 2.0 endgame/bonus equipment, demon gear can be easily replaced at lv 52 through bought equipment, right before entering Dusk Vigil. Depending on the server and it's economy, you can find these HQ version on the cheap side while using the quest rewards for the HQ versions for second jobs or flat out selling them to recoup Gil you spent on buying them. I have little doubt that SE will make ironwork gear and upgrade materials easier to obtain as oppose to being forced to do dying content, CT and FCoB, as they have done for law upgrade materials.
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