Yes even Yoshida him self a director playing his own game.
And if you have something that can help game use support section!
Yes even Yoshida him self a director playing his own game.
And if you have something that can help game use support section!
Playing a tank is not the same as playing a healer. Playing Monk is not the same as playing Black Mage. I ask this because having a diverse point of view is important, especially when tanks and healers are often lynchpins of good groups.
If you want another specific example, the aforementioned Monk still has obvious issues with greased lightning, and prolonged phase shifts such as Living Liquid in A3. The phase transitions are so long, that it is quite easy to drop greased lightning, and they are designed around a ramp up to 3 stacks. Just the extra ~2sec of cast delay in it being applied at the start instead of the end of the animation alone makes a huge QoL difference in the class. This is something you wouldn't know unless you play or work with players who play monk often.
The bigger point of the OP was also that Dev experience is also not the end all, player feedback is really important.
Other MMO's exist, and set standards and expectations, you would be a fool to not acknowledge what works well for others.
Last edited by Aegrus; 07-23-2015 at 06:54 PM.



Have you wondered and looked into why that happened? I'll clue you in: they promised a bunch of stuff and never delivered for Warlords of Draenor, reduced the game world just to Garrisons and removed game features (like flying) to try to hide the fact the expansion was small compared to others.
The same would have happened here if after promising Ishgard the devs decided to use it only for cut scenes and prohibiting you from entering the city. That's how the people who were promised Karabor and Bladespire Citadel and then got crappy little bases using garrison assets felt.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


I like to stay in my house and manage retainer ventures and airship voyages. It feels just like WoW!Have you wondered and looked into why that happened? I'll clue you in: they promised a bunch of stuff and never delivered for Warlords of Draenor, reduced the game world just to Garrisons and removed game features (like flying) to try to hide the fact the expansion was small compared to others.
The same would have happened here if after promising Ishgard the devs decided to use it only for cut scenes and prohibiting you from entering the city. That's how the people who were promised Karabor and Bladespire Citadel and then got crappy little bases using garrison assets felt.
... and then I leave the house and play in an actual mmo.
That just shows they had 5 million subscribers + which is an arm and a leg above what FFXIV has. They still have waaay more than FFXIV. This is an MMO that has had multi-million subscriber bases for over a decade. Ignoring it would be silly.
Look at what works, what hasn't worked. What brought in subscribers, what lost subscribers? etc.
They still have over 7 milThat just shows they had 5 million subscribers + which is an arm and a leg above what FFXIV has. They still have waaay more than FFXIV. This is an MMO that has had multi-million subscriber bases for over a decade. Ignoring it would be silly.
Look at what works, what hasn't worked. What brought in subscribers, what lost subscribers? etc.
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