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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Lately it feels like SS scales worse for the GCD.
    Our FC's BLM in mostly 190 w/ SS on a good 75% of their pieces has an F4 cast time of 2.88s, thats 96% of the original GCD (2.4s). It seems like unless we explicitly stack all the SS we can, we wont get past 94%, so the idea of stacking enough SS to make the Enochian rotation more forgiving is likely dead in the water.

    Again, the answer is not yet another potency buff to make TC SOOOO appealing that it is worth messing up the rotation. The answer is to adjust either the duration of the buffs, or the cast times of the spells.

    If we increase the duration of AF and UI by ~2s, we will not have enough time (or mana) to throw in an extra F4 into the rotation, but we will not be refreshing the buffs AS they fall off... unless we move and break a cast at which point we lose the buff.
    Or we can reduce the cast time of F4 and B4 to 2.5s... hell personally I would LOVE to see F4 and B4 have a 2.0s cast time, to add a bit of mobility. Do not reduce any potencies, but perhaps... perhaps increase the mana cost of F4 such that you cannot fit 5 F4's into the rotation... which iirc is already the case unless you use Convert.

    W/ F4 being a 2.0-2.5s cast, with a 2.5s GCD, we would still want to do 2 F4's before refreshing AF w/ F1 in order to ensure that we have some wiggle room to break a cast or move.
    If we have an FS proc, we could fit as many as 4 F4's (maybe) before FS wears off, but thats where the mana restrictions come in, preventing more than 4 F4's per Fire Cycle.
    (1)
    Last edited by Kenji1134; 07-23-2015 at 06:46 AM.

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Maybe if thundercloud just gave you a GCD's worth (lets say 2 seconds on the short side) bonus to enochian.
    (0)

  3. #13
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    blm is already stupid strong, no thanks xc
    (1)

  4. #14
    Player
    ZephyrusM's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    11
    Character
    Zephyrus Montenbelt
    World
    Balmung
    Main Class
    Black Mage Lv 64
    I don't see where making Thundercloud procs, not the actual spells, an OGCD would make BLM too OP. Every other class has an OGCD attack of some kind that they can weave into their rotation. I mean, you'd still have to cast a thunder spell at least once every rotation. Maybe change it at 60 so that Thundercloud only procs from using Thunder 3 instead of 1 or 2.

    Not that any of our ideas will ever get taken seriously since SE has decided that BLM's need to go away for whatever stupid reason( at least that's what it feels like to me).
    (0)

  5. #15
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Kenji1134 View Post
    Agreed. While getting used to the adjusted Enochian rotation, there have been a few times where I almost had it fall off (actually did fall off towards the end of B4) due to using a TC proc.

    This AGAIN goes back to one of the underlying problems and requested adjustments to the current BLM Enochian rotations: Increase the duration of AF and UI to 12 seconds!
    no increase them to 20 seconds to allow for the non stop aoe movements and then blm may MAYYY be in a decent spot, the changes they just made are a good start but nowhere near wht is needed to play effectively with the amount of movement ALWAYS required by players not to mention the countless times bosses become untargettable for long periods etc.
    cast time of fire 4 and blizz 4 are painfully slow as well...sadly thats not realistic in boss fights that aoes pop every 2 seconds. (which is 99% of them)
    Everything we do feels like slow flowing molassas...just so not enjoyable

    blm still need work asap, i feel for anyone still playing them atm.

    agree with op suggestion as well.
    (1)

  6. #16
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Sessurea View Post
    blm is already stupid strong, no thanks xc
    Compared to what? Not melee of equal skill, certainly.

    I'd like to see the thundercloud off the GCD and its damage toned down proportionately to make BLM less shitty to play without increasing the damage further.
    (0)

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