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  1. #21
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    No one said that making PLD/DRK stances oGCD will break anything. It will objectively be a buff, no matter how you look at it. Would this make them OP? No. Is it necessary? No.

    I would also like Defiance healing to be bumped to 25%, and have abilities like Lustrate, Tetra, and Equilibrium to receive healing benefits of Defiance as well. Would this make WAR broken? No. Is it necessary? No.

    The point I'm trying to make is that each tank job has their own strengths and weaknesses. Having Oaths and Grit on the GCD is definitely a weakness. So is Defiance not buffing insta-cast healing abilities. I'm not comparing them apples to apples. I'm merely stating that each stance has their own distinct strengths and weaknesses, and that is OK, it's part of the game. I'm just facilitating civil discussion here. SE isn't going to bring them off the GCD at this point, as they don't buff classes unless there is actually a legitimate problem with it.
    (2)

  2. #22
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by pandabearcat View Post
    Then make warrior stances on GCD and wipe combo...? This does not seem like the right solution.
    They're not looking to make the jobs the same.
    Going from Shield Oath to Sword and back is 5 seconds.
    Dropping Grit and putting it back on is 2.5s.
    Going from defiance to deliverance is instant but swapping back takes 10s. Coincidentally they also do not gain mitigation on swap to Defiance.

    Warriors have the longest time downtime on a stance but their transition between a stance is instant
    Drks have the shortest downtime on a stance swapping, but it costs the most mana.
    PLD's are in the middle.

    For burn phases the mechanics are largely irrelevant as there is time to swap regardless.
    In combat, Drks have little problem dropping their stance, and while it takes them 2.5s they will immediately gain their mitigation upon using it.

    It all seems like people losing their shit because Jobs do not all play identically the same, they aren't supposed to and if they did there would be no point in a job system.
    (14)
    Last edited by Hundred; 07-23-2015 at 01:39 AM.

  3. #23
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hundred View Post
    They're not looking to make the jobs the same.
    Going from Shield Oath to Sword and back is 5 seconds.
    Dropping Grit and putting it back on is 2.5s.
    Going from defiance to deliverance is instant but swapping back takes 10s. Coincidentally they also do not gain mitigation on swap to Defiance.

    Warriors have the longest time downtime on a stance but their transition between a stance is instant
    Drks have the shortest downtime on a stance swapping, but it costs the most mana.
    PLD's are in the middle.

    For burn phases the mechanics are largely irrelevant as there is time to swap regardless.
    In combat, Drks have little problem dropping their stance, and while it takes them 2.5s they will immediately gain their mitigation upon using it.

    It all seems like people losing their shit because Jobs do not all play identically the same, they aren't supposed to and if they did there would be no point in a job system.
    This guy. This guy gets it.
    (5)

  4. #24
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by pandabearcat View Post
    Then make warrior stances on GCD and wipe combo...? This does not seem like the right solution.
    The addition of a +5% accuracy bonus to the Tank stances was likely intended to help prevent MTing in an OT stance in end game content, but Accuracy requirements vs available gear seems to have not been done properly.
    (0)

  5. #25
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    +1

    Stance dancing being gcd/combo breaking is incredibly frustrating. It also costs drk and paladins a significant amount of mana, so it being a gcd and breaking a combo is just kicking us harder.
    (0)

  6. #26
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Faytte View Post
    +1

    Stance dancing being gcd/combo breaking is incredibly frustrating. It also costs drk and paladins a significant amount of mana, so it being a gcd and breaking a combo is just kicking us harder.
    it breaking a combo isn't the problem id be fine if it did really but having it tied in to weapon skills spells is awfull I'd rather have that so I can get another hit in as the 2nd boss in A1 comes out.
    (0)

  7. #27
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    You people act as if suddenly PLD and DRK went into extinction and everyone went WAR.
    (0)

  8. #28
    Player
    NattyExe's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Jedei Oronir
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Stances are a little strange in terms of game design. You'd think in real life, assuming a stance would be nearly instantaneous. For things such as Oaths, Cleric,etc. it would just seem better skill design and less frustrating for them to be off the global cool down. I see them as "styles" as we might see in actual martial arts (or Mortal Kombat, XD ), and having them on the GCD is just counter-intuitive to me. This comment doesn't really get at the notion of everything being homogeneous. I think that is a separate debate, though.
    (0)

  9. #29
    Player
    Arkard's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Guilty Feet
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    No.

    10char
    (3)

  10. #30
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Arkard View Post
    No.

    10char
    Lol this.
    /10char
    (3)
    YouTube.com/c/iBluairjgr

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