Stance swapping is fine as it is.
More homogenous Jobs is undesirable.
Stance swapping is fine as it is.
More homogenous Jobs is undesirable.
So let me get this straight;
its not fair that shield oath/grit are on gcd because their effect is immediate but defiance is off gcd but requires the use of a resource or cool down to become effective?
So what you want is all upside and no down side? Would you be ok with defiance healing for the amount of hp it increases?
Last edited by Einheri; 07-23-2015 at 12:05 AM.


You don't seem to understand how that works at all.So let me get this straight;
its not fair that shield oath/grit are on gcd because their effect is immediate but defiance is off gcd but requires the use of a resource or cool down to become effective?
So what you want is all upside and no down side? Would you be ok with defiance healing for the amount of hp it increases?
Defiance immediately gives you a healing bonus, similar to how shield oath immediately gives you 20% damage reduction.
Unless you are literally going to be one shot without the stance bonus, there is no functional difference.
A healer will take the same amount of time to heal the WAR up from the hit as he will the PLD. So...what are you arguing for here again?
On another (somewhat facetious) note, you're a pretty bad WAR if you don't have defiance + inner beast up for every tank buster. That is literally what WARs do...and why they MT better than PLD.
Also what is the "all upside and no downside"? Cause right now it is "all downside and no upside".
Like myself and Einheri said before, Shield Oath/Grit effects are immediate upon use, therefore SE decided to put it on the GCD. Defiance requires a heal or another ability use to top yourself off. Defiance healing buff is strictly worse than the 20% damage reductions of Grit/ShOath because it's only 20% healing buff (instead of 25% like the max HP increase) and healing abilities don't even get it (Lustrate, Tetra-whatever, equilibrium). Defiance also has a large DPS penalty, at 25% instead of 20%.
Jobs are different, skills are different.

Pointless again.Like myself and Einheri said before, Shield Oath/Grit effects are immediate upon use, therefore SE decided to put it on the GCD. Defiance requires a heal or another ability use to top yourself off. Defiance healing buff is strictly worse than the 20% damage reductions of Grit/ShOath because it's only 20% healing buff (instead of 25% like the max HP increase) and healing abilities don't even get it (Lustrate, Tetra-whatever, equilibrium). Defiance also has a large DPS penalty, at 25% instead of 20%.
Jobs are different, skills are different.
-The penalty is 25% because malm buff 20% of the attack
-The switchback with the easy stack conservation will allow instant inner beast. The result is a totally safe stance dance due to damage reduction+Self heal.
-Grit absorb ~1300 MP which is a Dark arts loss to stance dance.
WAR already receives slightly less healing from every single spell, and significantly less healing from every single ability except Benediction. Being off-GCD is its unique advantage, while the other two give instant mitigation and overall better healing.


That is simply untrue lol...where do you guys get these ideas?
Warrior is extremely powerful at this point, where if you didn't need Hallowed Ground or Rage debuff you could and should bring double warrior tank for everything because they are fantastic.
You are serious about staying on this tack that "shield oath is instant while defiance is not", except you basically just talk about the stances themselves instead of the benefits of switching, which are none. Any benefit shield oath may have (like that ~5% raw ehps that you posit as something amazing) is negated by pretty much all the other pieces of the two classes kits.
The skills in question are simply bad the way they currently are, and putting them off GCD will simply make transitions smoother and is mostly a QoL issue. This is not a "oh my god he can shield oath 0.5 seconds later" or "holy crap he can get that buffed autoattack off by stance dancing a little bit, run for the hills paladins doing 1k dps warriors all quit the game" kind of thing.
And as already stated DRK already stance dance, but the problem is that you have to wait for a GCD to drop it (kinda annoying, but doesn't even take a GCD). It already has an extremely prohibitive mana cost which while mostly covered by blood sword is still a loss of Dark Arts that could've been 100+ potency.
This idea that somehow the tanking buff is "instant" will break things one way or another is ridiculous.
People will argue about anything, it seems.


Arguments like these will always end the same way.
Everyone else asks to be brought up to <X class> levels.
<X class> justifies it with weaknesses that aren't relevant to the discussion.
Just let it go already. Bandwagoners gonna bandwagon. If you like a class, play it. If you like to play an FOTM OP class, play it.
Classes get buffed/nerfed every patch. Nothing stays at the top forever. Just like how PLD was so good they had to add a LB gain penalty to stacking classes.
In phase non swap Stance dancing isn't intended.
Save during phase transitions in to and out of no damage Burn phases (where no one can use gcd abilities to attack) and Tanks swaps, SE does not expect Tanks to change their stances.


Then make warrior stances on GCD and wipe combo...? This does not seem like the right solution.
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