The only thing DRG seem to be able to tank is the ground.
And they are fabulous at it.
The only thing DRG seem to be able to tank is the ground.
And they are fabulous at it.
... i still think they should give DRG the ability to actually move(even a bit) while in their jump animation... cause i mean come on a ninja can jump in the air while spinning and see an aoe under them "no problem i will just move a little to the left" (while still in mid air...) where as a dragoon in mid leap is like "o s[kupo] theirs a giant red spot under me" they come down from the leap and splat the aoe whacks them right in the face...
It's so funny to me how many DRGs forget about Bloodbath and Second Wind. I've used them both to great effect when "accidentally" taking aggro. A4 1st phase is especially vulnerable to the DRG opener pull if the tank slacks on the enmity skills. I've clutch tanked on a few HM Primals before with my DRG when a tank goes down using them wisely :P
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