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  1. #1
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70

    PvP ranks to a "fresh player"

    So I know that ARR is a primarily PvE game...I get that. however if you are going to advertise a PvP option I would expect it to be moderately engaging.

    I dont have an issue with the PvP itself per se....at least that is not why I make this post.

    I played ARR a bit, quite for a while, and picked it back up a bit before Heavensward.

    I have leveled a DRK and SUMN to 60 and have run Alex quite a few times and have gotten most of the gear on my DRK.


    I saw the new pvp stuff coming down the pike and the new PvP models look really cool to me. I was always planning on checking out the PvP again so I was excited to see these coming.

    Then I go and check them out in game an.....you have to have a pvp level of around 47 to even equip and use them. I checked my rank and I was at 11.....

    You are telling me after leveling 2 classes already I have to level them again just to get the pvp gear to use in the PvP mode? of which there is only one end game PvP mode that I would have to grind over and over and over again to get the XP required?

    I mean I might be able to understand it if there are a few different maps and modes to chose from but....there is only one mode for 60s. And its a 72 man cluster fuck.

    Dont get me wrong I love those big AV style fights...but smaller 10 v 10 or even 15 v 15 fights are good to break things up a bit.

    I just feel that the new PvP gear is out of reach for casual-ish players who have not been able to keep their PvP rank up to match their real level.
    (5)

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Timat View Post

    I just feel that the new PvP gear is out of reach for casual-ish players who have not been able to keep their PvP rank up to match their real level.
    Pretty much as it should be. You already now have access to all the other PvP armor at no rank requirement and severely reduced costs.

    Just like there's rewards for people who put a lot of time and effort into PvE, the same goes for PvP.
    (6)

  3. #3
    Player
    ScarletCrusader's Avatar
    Join Date
    Feb 2015
    Posts
    40
    Character
    Scarlet Caster
    World
    Exodus
    Main Class
    Ninja Lv 60
    Yeah the ranks 0-45 are worthless basically. They really did not design/consider that part well.
    (3)

  4. #4
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Shippuu View Post
    Pretty much as it should be. You already now have access to all the other PvP armor at no rank requirement and severely reduced costs.

    Just like there's rewards for people who put a lot of time and effort into PvE, the same goes for PvP.
    Couple of things though...

    To get Alex Normal Rewards requires A LOT less time investment then the PvP gear...not to mention the fact that you are already set up for it simple due to playing the game...you dont have to have a separate rank other than ilvl (which again....playing through the game gets you most) to get into Alex. You can get all your drops for the week in about 4hrs or so depending on your class and luck.

    Secondly you are wrong....I think ilvl 100+ PvP gear still has a ranking requirement so the notion that we have acess to all other items at no rank is false.

    And again I dont mind having to work for the PvP items...I think that is why wolf marks are there no? As a PvP currency aking to Raid drops (just on a more consistent basis). Why gate it through rank as well? And if you are why make it so there is only 1 map to reasonably up your PvP rank? And why make it just a long grind in the first place. Its not you know...10 or 15 ranks....this is like leveling the same character AGAIN.

    A casual player will have little trouble getting all the Alex normal gear in a reasonable time frame...but the PvP gear is different since they not only have to grind levels AGAIN but also have to grind the currency along with it.
    (2)

  5. 07-22-2015 03:15 PM

  6. #5
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by weighty View Post
    Suck it up and grind it out. We all had to do it. Use also get all the i110 gear in 1 day now so deal with it. Maybe along the way you will realise just how long it takes to rank in pvp
    Why though?

    Why would you want to alienate a section of the player base that does not have the time to grind out ANOTHER set of levels on a class that ALREADY leveled up once?

    Do you want just one map? Do you want just one game type? Do you not want some more diversity in your PvP choice?

    I never get this "I had to do it so you have to as well" mentality.

    I dont think its good to ask players to essentially level their character a second time (but this time you have to what amounts to run the same instance over and over and over again) just to have access to PvP gear.

    If you want to expand the PvP community you have to have more options and a less grindy way of getting items.
    (4)

  7. #6
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by weighty View Post
    Suck it up and grind it out. We all had to do it. Use also get all the i110 gear in 1 day now so deal with it. Maybe along the way you will realise just how long it takes to rank in pvp
    This is a terrible reply. I'm sorry but just because you were willing to "grind it out." Does not mean that the system is ok.

    A new player in pve can get to 60 and be a few weeks behind everyone who is there now. A new player in pvp is months behind everyone who is already there now. Months of being the underdog is not how you retain players, it just isn't.

    Seems like the most sense would be to have the rankings degrade in value and cap at a smaller value or possibly even adding seasons. And whenever they add new gear the season starts over, and all the old gear gets grandfathered out. Every season everyone starts over, and the old gear they acquired is now the base entry for everyone.

    This way you are never more than a season behind gear wise, you still need to grind for the current gear but everyone starts at the same place every time there is something new to grind for.
    (7)

  8. #7
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    PVP gear does not have any influence in Frontlines (Which is the only reliable PVP mode). It's all glamours. You're crying because you don't get the same access to glamours as people that have worked for it?

    All the gear is now 'grandfathered' in. They may as well have just moogled it to you.

    Why do you think that having a PVE level of 60 should influence your PVP rank of ability? You are the type of person that has just burnt, and further killed the PVP community.
    (10)

  9. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ferth View Post
    A new player in pve can get to 60 and be a few weeks behind everyone who is there now. A new player in pvp is months behind everyone who is already there now. Months of being the underdog is not how you retain players, it just isn't.
    A new player is missing out of basically nothing. AP really isn't a major factor in PvP and the PvP gear is, realistically, rubbish. In a 1v1 scenario some extra AP and better stats might push the balance, but Frontlines and Seal Rock are not won and lost on 1v1 encounters. They are team games where the objectives do more than anything. You are not an underdog in these modes with Rank 1, PvE gear is perfectly serviceable in PvP. The only thing PvP gear does is give you a readily obvious set that (hopefully) cuts out enough Accuracy, but you can easily put a PvE set together which does the exact same thing in a i150 cap situation.

    Perhaps my only issue is that they went with a i150 cap, when i130 would have been much more sensible. Everyone could get a Liege set together for Seal Rock then and the removal of the Rank requirement would perhaps have made sense.

    PvP Rank, essentially, exists solely to give players a Title and special Glamour option at the cap. AP might seem like a significant advantage, but it really isn't. Perhaps when Wolves Den comes back into favour, Morale and Rank will be more important, but then they really should there. Individual skill and experience are by far a bigger factor in PvP than anything else, someone who is Rank 45 is more likely to be experienced with PvP than someone with Rank 1; In Frontlines and Seal Rock that is fine, it's a large scale team game. In Wolves' Den though, that individual experience is going to be a huge factor and you don't want someone inexperienced going against a (potential) pro. That is going to put new players off, and in fact that is basically exactly what happened initially with Wolves' Den.
    (1)
    Last edited by Nalien; 07-22-2015 at 03:54 PM.

  10. 07-22-2015 03:53 PM

  11. #9
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by weighty View Post
    You do realise they only increased the rank by 5 yeah? Why are you entitled to all the gear when you haven't grinded out any pvp whatsoever? Im sorry but all im seeing here is " im new to pvp I want to be rank 45 and all the gear now". It would be completely unfair for you to not grind whatsoever to obtain the highest rank gear. Get gud mate and grind it out

    Btw if you actually give a shit about pvp and the enjoyment of it you shouldn't be so concerned about having to grind it out. If you start now you will be done in 2 months max
    YOU realize that having to level up a class means that most people who are either new or returning to the game have not had a chance to rank up what the max was in ARR right? As of now I am rank 13, so 5 more levels impacts a bit more than someone who was already max out before Heavensward.

    Again your idea is to be honest selfcentered and bad for the game. Like I said do you WANT to alienate people from PvP? Cause that is what is going to happen. New players will come in, see that they have to not just level once but TWICE to get the PvP gear they want and most if not all will simply forgo it and stick to eitehr PvE or quite the game entirely.

    Tell me how healthy is that for the game? Are you glad they did not get the new gear so you can look pretty in your PvP armor while the state of PvP in the game further dies? You need to look beyond your own selfish desires.

    I have no problem working up to get the gear, none at all. I am saying the AMOUNT of grinding needed to get to max PvP rank is simply not feasable for those that have not already maxed out pre Heavensward.


    If anything have it be 5 or 10 ranks (adjust the XP needed to rank up accordingly) so that the grind is not as impossible for most players.

    This issue is further compounded by the fact that there is ONE PVP MAP ONLY....at least when leveling to 60 there are lots of different content to do while leveling...even at 60 to gear up you have the rouleets and different instances and such. Yes I do enjoy PvP....but I also like ice cream....but eating the same flavor of ice cream over and over and over again gets old fast.

    I dont see why you think a bad system should stay bad just because you "had to do it".
    (4)

  12. #10
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Pence View Post
    PVP gear does not have any influence in Frontlines (Which is the only reliable PVP mode). It's all glamours. You're crying because you don't get the same access to glamours as people that have worked for it?

    All the gear is now 'grandfathered' in. They may as well have just moogled it to you.

    Why do you think that having a PVE level of 60 should influence your PVP rank of ability? You are the type of person that has just burnt, and further killed the PVP community.
    Because after taking the time and effort to level to 60 one should not have to level AGAIN just to get the PvP gear they want.

    Your idea is what is killing PvP....again how viable do you think it is to make the barrier of entry into getting the desired PvP gear of choice impossible for new players or players without the time to grind out the levels?

    Even in PvE once you hit 60 gearing up for entry into Alex normal isnt that long...and getting the gear in Alex normal isnt that long once you start running the raids either.

    I am simply asking for the amount of time and effort to get the PvP gear of choice to be equal to that of getting Alex NM gear.
    (2)

  13. 07-22-2015 04:27 PM

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