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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71

    Suggestion for Asylum

    hello. i think it would be cool to see a change here.


    maybe one of the following?

    a.) increased radius to something like that of Sacred Soil.
    b.) cooldown reduced from 90seconds to 60seconds
    c.) either a positive effect for allies or a negative effect for enemies.

    i personally prefer B, just because :P however, option C really wouldn't be so bad. option C could add a little something to make WHM a little more interesting.

    when we look at Assize and Tetragrammaton we can see they are instant usage types. these are more for those 'oh shit' moments. however, Asylum is a Heal over Time action. i don't think it should be something that needs to be saved for some 'oh shit' moment.

    maybe none of my suggested changes are ideal. anyhow, i just think it should play a more intricate part in our healing.
    (1)

  2. #2
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Give a passive that makes all targets in asylum cleanse a debuff once, to replace the proshell passive we lost. Now we have a targeted aoe cleanse every 90 seconds.
    (1)

  3. #3
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by SecretCrowds View Post
    Give a passive that makes all targets in asylum cleanse a debuff once, to replace the proshell passive we lost. Now we have a targeted aoe cleanse every 90 seconds.
    this wouldn't be bad at all. i would love to see a method to AoE dis-spell.

    like... the heal potency of Asylum is nice and all. but it is just another HoT, and with a ridiculous cooldown. plus it is an area-creating action with a small radius to boot. there are going to plenty of times where even a tank or melee DPS won't get the full benefit of its usage, because of the small radius.
    (0)

  4. #4
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I'd def be down for some Asylum changes. IMO its issue is that it's really only effective if you stay within the area of effect for a duration, whereas with ss, it can be used effectively vs both burst and sustained dmg

    I think asylum would be better if it could be used for both burst and sustained dmg. For example, what if instead of a HoT, everyone inside the bubble received extra healing when healed. Meaning if you threw it down before a raid AoE, SCH could throw out a more potent succor on everyone inside, and you could follow up with more potent cure III. In the event of sustained dmg, it would be increasing the heal tick from regen/medica II for those standing inside
    (0)

  5. #5
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Asylum occupies a niche somewhat similar to Cure III, in my opinion, in that it's somewhat situational, but very useful once you figure out when to use it. At least dungeon- and trial-wise, there's a lot of situations in HW content that requires the group to stack (my favorite example is Bismarck's back), or generally be close enough together for Asylum to work on multiple people. You can also think of it as a way to show folks where to stack (which actually makes the small radius an advantage because you can more easily hit them with Cure III). Not every WHM skill's utility must lie in its raw healing power.

    I think it's mostly fine the way it works. Increased radius, a bit more potency, and/or a shorter cooldown would be nice, sure, but most of all, I want it to benefit from Divine Seal. I seriously have no idea what they thought when they made all three of the new WHM healing abilities incompatible with Divine Seal by making them, well, abilities.
    (1)

  6. #6
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I love Asylum I don't think it's like Cure III at all. Cure III is totally situational, like when you get stuck on the other side of a boss fight because of some mechanic in the middle, Cure III is great to heal if the party is together away from you. I use Asylum all the time, mainly on boss fights just popping it up as it comes up since it's still doing Regen on the tanks. Every little bit helps. I think it will be more helpful when DPS understand what it is. Whatever that one that Summoner's put up for example I have no idea what it does as when you go in it nothing happens (I know it's reducing damage or something but nothing visible) where as Asylum hopefully DPS's will realize when it's up "Oh I'm low on HP let me go stand in there to refresh some."
    (2)