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  1. #21
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    The Specialist system doesn't discourage omni-crafting. In a way it kind encourages. All of the specialists abilities are nifty with some sharp punishments/hard to acquire situations. Far easier to level every class to 60 and acquire the the cross class skills.
    (1)

  2. #22
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Lemuria View Post
    Specialists are kind of DOA. The skills you get for being a specialist aren't even worth using as they currently are, with maybe the exception of Nymeia's Wheel. It's not impossible to hit 60 with a single crafter, but it's not very efficient and certainly not as easy as it would be with the support of other crafts.

    They've really made the level 51+ crafts interdependent on other crafts. You can purchase the crafted goods, but it'll hurt your purse-strings significantly.
    Agreed. In practice, I think specialization is difficult for new crafters because of the high cost of materials. This, however, is more of an issue with the economy and how SE has balanced the drop rates of the raw materials. I think a lot of adjustments will be required for this to work properly.

    Specialist abilities don't appear to be as effective as cross class abilities either, but it's possible that they are good enough for you to get by. The lack of good procs when working on master crafts is worrisome though, since it suggests that the level 60 specialist ability should be used, which eats up delineations (scrips/gil).
    (0)

  3. #23
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by lololink View Post
    If it's just space you have 25 space for each gear ( 26 with the equipped one ) for 23 job and classes, there is no issue for that.
    13+8+3 is 24, not 23 :p

    This also doesn't take into consideration rings, for example. Sure, you have at least two classes/jobs sharing types of accessories, but... Then you have those issues where you're still levelling some classes because you only have one or two DoW/DoM at 60... and all of a sudden, you only have room for 12 sets.
    This has admittedly been an issue for a long time, due to gearsets using two rings, yet ring box only supplying the same amount of armoury slots as other gear boxes, but it hasn't become any easier with an additional three jobs.

    In the best of worlds, you have everything at 60, so your jobs can share accessories. This means you have VIT, STR, DEX, INT, MND, DoH and DoL accessories. Plus Eternal Bond ring for ringporting. 15 rings. That works. Unfortunately, very few people will be there for a long time.

    Constantly carrying around 24 outfits, not counting relic weapons (once they add those in) to do relic stuff while still using the "latest and greatest" for raiding, not counting 'glamour sets in progress', not counting non-glamoured 'civilian' costumes (like actually wearing those swimsuits for impromptu beach parties), not counting spiritbonding sets, not counting seasonal events where you're required to wear one or more of that event's glamour gear, not counting using almost an entire page of your inventory for only rings (24 outfits, with staggered levels, equals 48+1 rings)... It's enough to drive almost anyone insane.
    Switching out gear would be a hassle, since you'd have to move things in and out of the armoury to be able to switch the weapon...

    For a game that prides itself on "you can (and should!) level all the classes in this game", they provide an abysmal number of armoury slots ;_;
    (5)

  4. #24
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    I hope they don't put the new craft gear upgrade item into Alexander savage
    (1)

  5. #25
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I'm just happy they provided two ways to get endgame crafter gear like they promised. You can either craft the i170 stuff and fully meld it, or you can use scrips to get the i180 unmeldable stuff. Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #26
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Tis a fair point. My current idea on how I'm going to do things is Red scrip my crafter sets. Then if I want more power (or have the gil for it) I'll craft and meld/overmeld the 170 stuff. Of course this assumes the red scrips are not too difficult to get. >> Already finding it a pain to get blue scrips...
    (0)

  7. #27
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nyalia View Post
    I'm just happy they provided two ways to get endgame crafter gear like they promised. You can either craft the i170 stuff and fully meld it, or you can use scrips to get the i180 unmeldable stuff. Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    I dont think youve checked ingame yet tho. Because this is the problem; there arent two ways just one: Red Scrips.
    (1)

  8. #28
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by lvlagmarink View Post
    Just Why???
    As if the armouire hasnt cramped up already with DoW/DoM, and developers think that giving additional seven seperate left side gears are good enough..

    I just want to cry~~~~
    I'm not happy about this either.

    But if they didn't ... there will be players complaining that SE cheaped out on them with only one set of gear.
    (0)

  9. #29
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Nyalia View Post
    I'm just happy they provided two ways to get endgame crafter gear like they promised. You can either craft the i170 stuff and fully meld it, or you can use scrips to get the i180 unmeldable stuff. Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    The problem with that though is the i180 token set will take around 1 and a quarter years to get, at which point it will be completely outdated.
    (5)

  10. #30
    Player
    Orspeth's Avatar
    Join Date
    Feb 2015
    Posts
    156
    Character
    Orspeth Bleakwood
    World
    Jenova
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by LaylaTsarra View Post
    Personally I'm happy the gear looks different. A cook should look like a cook and so on. We really need a separate armory for crafters apart from war/magic. Now the cost is another issue and the melding and so on so it certainly does have it's drawbacks.
    I like this news, it feeds my uniform fetish. I'm no uber crafter, but I love the looks - is there a place to see photos of the new "uniforms"?
    (0)

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