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  1. #171
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gilthas View Post
    The grind in FFXIV isn't in leveling, it's in crafting 2 star equipment and up where you spend millions overmelding. It's in getting your Supra and Lucis. It's in leveling desynth skills (something that is basically copy/pasted FFXI crafting). I got all my DoH and DoL to 50. After getting perfect overmelds for all my DoL I simply gave up because spending millions on overmelds simply isn't fun. Spending all day farming gil in FFXI was my main reason for leaving the game.
    Essentially, what you're getting down to, is you don't want craftng to be a grind at all. You want it to be an easy accompanyment to your DoW/DoM jobs, where you can focus on DoW/DoM and create your own gear for those jobs with only a token side effort into crafting. That is a fair opinion to have, even if I don't personally agree with it.

    Personally, I feel the opposite, I don't feel that crafting is treated seriously enough. Just as combat jobs have high-difficulty activities and long grinds, so, too, should crafting. Crafting SHOULD array itself into tiers, with the casual crafters earning lesser rewards and the devoted crafters getting access to the best stuff. Just as combat classes have folks who raid and those who don't, crafters should have those who 4-star and those who don't.

    People should be forced to make the hard decisions on where they want to focus their efforts in this game. Do they want to be an endgame raider? An endgame crafter? Something else? A career soldier probably isn't also a gourmet chef and a master jeweler. They chose to be a soldier, and while they may cook as a hobby and dabble in trinkets, those aren't what they do for a living. Acknowledging that, yes, there's always someone with more free time than you have who really CAN become an expert at everything, I don't feel like that should be an option for normal folks.
    (1)

  2. #172
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by WolfyTeemo View Post
    As an endgame crafter myself, I'm really , really disappointed after seeing what they brought us in 3.05.
    Ok, 450 script per week. That's a great limit ! You can craft only several pieces per week, how fun is that ?
    I'm slightly more puzzled by their decision to have 450 as the weekly cap and 500 as the hard cap O.o At least with tomestones, the hard cap is 2k. Admittedly, you have stuff that cost more than 500 tomes, but since the highest-costing thing with scrips is 480, and the highest-costing thing with tomes is 990, they could have gone with a 1k hard cap with tomes, and people would have cried foul XD
    Here... Well, I dunno.

    Quote Originally Posted by LineageRazor View Post
    I giggled a bit when you mentioned "severe grinding mechanics". In FFXI
    It's less of an issue with 50-60, but the "level grinding" with crafting wasn't really just getting that one class you wanted to 50. It meant getting all the classes to 50 to get those cross-class skills to enable you to actually craft anything serious.

    Also, wasn't everything a longer grind in FFXI? That doesn't mean that the grind in FFXIV, whether it's exp-wise, gear-wise or gil-wise, is made inconsequential since it shouldn't be compared to something in another game but to how other things in the same game are treated. =)
    (1)

  3. #173
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by WolfyTeemo View Post
    You don't say!
    Ah har har , that saved sooo much effort.
    Yes, they have exactly the same skins as the 1* items, color scheme included.
    (0)

  4. #174
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gilthas View Post
    MMO stands for Massively Multiplayer Online, not Mandatory Multiplayer Online.
    You want to play by yourself and access all the content but refuse to play the content.

    ...wha?

    How about instead of "Socializing with the MB" You "Socialize with people"
    (2)

  5. #175
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Arkista View Post
    Then you are hitting one tree every 5 mins. Cause there is no way you're doing actual leveling. I'm about to level my 2nd BTN sometime this week, and I will have 0 leves for it.
    My botany is at 29. And I was doing gathering log, because standing in one spot hitting the same three trees in a small circle for six hours is boring as piss.
    (0)

  6. #176
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Noxifer View Post
    It's less of an issue with 50-60, but the "level grinding" with crafting wasn't really just getting that one class you wanted to 50. It meant getting all the classes to 50 to get those cross-class skills to enable you to actually craft anything serious.

    Also, wasn't everything a longer grind in FFXI? That doesn't mean that the grind in FFXIV, whether it's exp-wise, gear-wise or gil-wise, is made inconsequential since it shouldn't be compared to something in another game but to how other things in the same game are treated. =)
    Even taking into account the scaling for FFXI's longer grinds, Relic weapons and crafting were ridiculous. The games can be compared - so long as you remember that a "casual grind" in FFXI was measured in months, while a similar "casual grind" in FFXIV is measured in weeks, or even just days.

    And, let's not forget that there was even greater importance in leveling multiple crafts in FFXI than there is in FFXIV. In FFXIV, multiple crafts give you useful skills to use, but you can, theoretically, manage without them (as long as you accept a much lower HQ rate). In FFXI, every craft had numerous recipes that you couldn't even attempt without having another craft sufficiently leveled. So, take that ludicrous grind, and tack on three or four additional ludicrous grinds (a bit less ludicrous, since you only needed to level to 70, rather than 110).

    Even taking into account the scaling between games, leveling every craft to 50 in FFXIV is much less of an investment than leveling one craft in FFXI.
    (0)

  7. #177
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I craft everything myself and gather everything myself, I buy only small amount of stuffs on the board mainly because I am lazy to go and gather only a couple of things that will have little use further on. I buy HQ high level gears, I suck in doing HQ and for that I sell enough stuff to get the gils required, I dont spend more then 1h per day during week days to level my artisans and gatheres, otherwise it feels like a chore, I do the Immortals daily quests and that is it. My gatheres and artisans level evenly and slowly, I still get out of the MB the gils I need for the immediate use but not for overly huge gains or anything of the sort, all I want is build stuff for me, friends and some gils, we all need to live somewhat right ? lol. I have to think what I want to do for specialization but that will be in time.

    Mei
    (0)

  8. #178
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by LineageRazor View Post
    Personally, I feel the opposite, I don't feel that crafting is treated seriously enough. Just as combat jobs have high-difficulty activities and long grinds, so, too, should crafting. Crafting SHOULD array itself into tiers, with the casual crafters earning lesser rewards and the devoted crafters getting access to the best stuff. Just as combat classes have folks who raid and those who don't, crafters should have those who 4-star and those who don't.
    The big difference (and my main complaint) is that the battle classes can pretty much ignore the MB entirely and complete all content. DoH and DoL have the MB shoved down their throats to progress.

    Quote Originally Posted by LineageRazor View Post
    People should be forced to make the hard decisions on where they want to focus their efforts in this game. Do they want to be an endgame raider? An endgame crafter? Something else? A career soldier probably isn't also a gourmet chef and a master jeweler. They chose to be a soldier, and while they may cook as a hobby and dabble in trinkets, those aren't what they do for a living. Acknowledging that, yes, there's always someone with more free time than you have who really CAN become an expert at everything, I don't feel like that should be an option for normal folks.
    I completely disagree. When 2.0 was released all the game was for me. Ever since they started obsessing with keeping prices up when I read the patch notes crafting and gathering content are now stuff to be ignored. Like I mentioned already, it would be very informative if we had numbers on how many people with level 50 DoH/DoL got their Lucis or even a Supra.

    Quote Originally Posted by Jynx View Post
    You want to play by yourself and access all the content but refuse to play the content.

    ...wha?

    How about instead of "Socializing with the MB" You "Socialize with people"
    I do play with other people. I don't solo dungeons or raids. You're the one telling people to socialize with the MB.

    Crafting and Gathering? That's solo content.
    (0)

  9. #179
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Felis View Post
    during 1.0 craftin have only cost you gil if you did them outside of leves (8 leves every 36 hours). You went to the quest giver of the leve (in the city or over 3000 yalm away in another camp), spoke to him, got the materials from him (as key items) and then you started the leve to craft. No cost was involved, only rewards.
    I seem to recall that if you blew up the items (failed crafting) it didn't fail the leve until the time was up, so you either had to have the materials or turn in one you already made.

    At any rate the point still stands that leveling crafting is "broken" in a sense that leveling requires making crap nobody wants and thus costing gil if you don't harvest/stockpile or make precursor items yourself. Never mind the cost in crystals. Because you only have 20 slots, you can't just spam making an item and then dump them all on the market either (exception being food and pots.)

    The game's MB doesn't really function properly, it functions enough (and superior to V1.0) in that you can at least usually find items for sale, but because non-crafting players never -ever- need to buy anything due to dungeon drops or quest-given gear, it seems like the purpose of crafting is really lost.
    (0)

  10. #180
    Player
    Kyonika's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Scrapper Grrl
    World
    Yojimbo
    Main Class
    White Mage Lv 93
    This was me the whole thread ...

    (0)

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