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  1. #1
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    The only things I think need changing now are Noct and CO.
    Noct needs help overall, I still think CU should be mobile (it'd be SOOOO unique at that point, and having to channel it makes it so vulnerable to bad RNG forcing us to move).

    And I REALLY think RR Bole/Balance needs something else. These cards are generally very good on their own so I'd already hesitate to RR them, then include the fact that you're trading one of your draws AND 30 more seconds for a 50% net loss in potency.

    Really, something else should happen, here. Either a BIG potency buff like 250% or make the next card a HoT/shield for its duration.
    (0)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by RichardButte View Post
    *snip*
    RR Bole/Balance is fine IMO. Trading Bole (which is rarely necessary) for +50% on next Balance/Arrow/Spear/Spire/Ewer is generally a good trade since the effect of Bole wouldn't have made an impact anyways.

    Trading Balance at the end of an encounter for +50% on the next encounter is also good.

    I'd prefer they raise the CD of RR and make it instantly draw a new card when used that can be shuffled/spread.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    RR Bole/Balance is fine IMO. Trading Bole (which is rarely necessary) for +50% on next Balance/Arrow/Spear/Spire/Ewer is generally a good trade since the effect of Bole wouldn't have made an impact anyways.
    Eh, while Bole isn't necessary, I still like to throw it on the tank just because those 15 seconds do give us less of a chance that spike damage will put the tank in a bad spot. It temporarily saves us mana, which is also never a bad thing.

    Trading Balance at the end of an encounter for +50% on the next encounter is also good.
    Only if Spread is full or on CD. I always hang onto Balances for the expanded RR as it's still our most potent buff.

    I'd prefer they raise the CD of RR and make it instantly draw a new card when used that can be shuffled/spread.
    This would be VERY cool as well...

    I just realized that the effect swap on RR is actually a buff: Spire and Ewer are great for emergency recovery now, but they're still not 100% necessary, especially if everything in the fight is going well, meaning it hurts less to RR these cards than it will to RR an Arrow which IS a DPS/healing increase.

    That said, Spear still needs fixing because it's just way too situational...
    (0)
    Last edited by RichardButte; 07-22-2015 at 03:30 AM.