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Thread: New Mode

  1. #21
    Player
    Turin's Avatar
    Join Date
    May 2012
    Posts
    98
    Character
    Hunter Aldebaran
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nalien View Post
    I think it shows a fair amount of listening to the community with regards to PvP gameplay.
    LOL ok. Seize is basically Secure. We needed a Capture the Flag or a Murder Ball type game. We needed something without GC affiliation. We needed something smaller where you can actually make a sizable impact on the outcome. Seize will fizzle and queues will become unbearable within a week or two. It does nothing to resolve the issues with PVP in FFXIV.
    (2)

  2. #22
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Turin View Post
    LOL ok. Seize is basically Secure. We needed a Capture the Flag or a Murder Ball type game. We needed something without GC affiliation. We needed something smaller where you can actually make a sizable impact on the outcome. Seize will fizzle and queues will become unbearable within a week or two. It does nothing to resolve the issues with PVP in FFXIV.
    Q times on new mode is already "more than 30 minutes" on my datacenter (at least right now).

    If that had been true to any new PvE content SE would take drastic measures to improve it. They say they take PvP seriously, but the reality of it shows otherwise. Gameplay may be improved, but thats too bad when you can't play it.

    I like the new mode. I hope Q will get better. But if it's this bad now it's not looking good.
    (1)

  3. #23
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Guesswhat View Post
    Q times on new mode is already "more than 30 minutes" on my datacenter (at least right now).
    I'm getting queue times between instant and ~15 minutes at the most. Twin Adder as well, if that could explain it.

    Really can't see this "dying down within a week or two" either, this is far far better than Slaughter (although I guess that's just my opinion) and before 3.0 hit I manged to go from (IIRC) Rank 38 to 44 in a week or so off Slaughter, queues weren't great then but I at least managed to get plenty of games in. Add to that the fact that, if you PvP, this is basically your go-to for Esoterics now. I've already capped solely off Seal Rock, and unlike spamming Neverreap I did so unintentionally while enjoying myself. Twin Adder kind of sucks at the moment too, it's not like I'm really winning much, but it's still far more enjoyable than something like Slaughter. I love how the randomized nodes encourage scouting and communication, and can lead to both large and small skirmishes.

    I find running around hoping for a node to spawn on me/checking out current ones and calling in allies/warning them and having numerous little skirmishes along the way so damn better than the mindless mid-zerg Slaughter offered me. Some might see it as randomly running around hoping to get lucky, I see it as picking your targets; Are the current nodes nearly finished? Head somewhere where nobody is and a node is almost certain to spawn near you while everyone else is busy fighting. Enemy turtling down on one nodes? Take a small group and pick off some of the others which are no doubt weakly defended. Battle High and Fever end up being exactly what I wanted the PvE in Slaughter to be like; Spot one and work out if its worth going after them.
    (0)
    Last edited by Nalien; 07-22-2015 at 02:26 AM.

  4. #24
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nalien View Post
    .
    Yes, I like the new mode too. I'm not complaining about the mode. Being on another datacenter probably helps you with Q time as well. Also being on the "worst" pvp GC helps too I guess as the "better" ones tends to be the bottlenecks (I guess since they are more attractive). It is too early to say it's dying, I guess it's not atm, but the current q times on my datacenter suggest that it is not going to be alive for long. As I said, had this been true for any new PvE content there would be a hotfix tomorrow (perhaps thats what the new hotfix is lol).
    (0)

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