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  1. #31
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Serret View Post
    Actually, Medica only becomes more mana efficient when at least 4 players take damage not 3. Even so the difference in a 4 player scenario is marginal vs the potential benefit of a 100% free Cure 2.
    Obviously if you have more than 4 targets that need healing a Medica is clearly more efficient than individually healing each target.
    Though if other healing spells like regen \ medica 2 or asylum are in place, medica might not be needed at all as it will only serve to waste mana and overheal.

    But the scenario you proposed seemed to be that of a Light Party not Full.
    3 Cure 1 cost more than 1 Medica1.
    3 Cure 2 cost more than 2 Medica1, and 2 medica1 heals for roughly the same amount as Cure 2 does with less time.
    3 Regens cost more than 1 Medica2

    The ratio of Spell cost is always the same. Taking more time to heal the same amount of players while damage is still coming is not efficient because it requires more casting which is an unnecessary drain to MP. And yes I did have light parties more in mind cause this happens more often in them, but it doesn't mean I (and others) haven't had the misfortune of experiencing this in full parties.
    (0)

  2. #32
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RiisWolf View Post
    3 Cure 1 cost more than 1 Medica1.
    3 Cure 2 cost more than 2 Medica1, and 2 medica1 heals for roughly the same amount as Cure 2 does with less time.
    3 Regens cost more than 1 Medica2

    The ratio of Spell cost is always the same. Taking more time to heal the same amount of players while damage is still coming is not efficient because it requires more casting which is an unnecessary drain to MP. And yes I did have light parties more in mind cause this happens more often in them, but it doesn't mean I (and others) haven't had the misfortune of experiencing this in full parties.
    Honest question.
    Do people die? If no then this whole thread is invalid.

    Both your complaints are basically "they dont heal the way i want them to" where as the second i honestly find stupid because it clutters the screen and makes it actually harder to see what is going on so i consider that invalid anyway.
    (0)
    Last edited by Assirra; 07-22-2015 at 01:58 AM.

  3. #33
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Assirra View Post
    Honest question.
    Do people die? If no then this whole thread is invalid.

    Both your complaints are basically "they dont heal the way i want them to" where as the second i honestly find stupid because it clutters the screen and makes it actually harder to see what is going on so i consider that invalid anyway.
    Why yes...
    And honest question.

    You want to preach about "playing the way you want" then would you be OK with healers spaming Cure3 only to OOM and have everyone die cause THAT's the way they play? if not or if it in ANYWAY involves a kick, then keep that junk to yourself.
    (0)

  4. #34
    Player
    TonberiScholar's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Esmond Sage
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RiisWolf View Post
    3 Cure 1 cost more than 1 Medica1.
    3 Cure 2 cost more than 2 Medica1, and 2 medica1 heals for roughly the same amount as Cure 2 does with less time.
    3 Regens cost more than 1 Medica2

    The ratio of Spell cost is always the same. Taking more time to heal the same amount of players while damage is still coming is not efficient because it requires more casting which is an unnecessary drain to MP. And yes I did have light parties more in mind cause this happens more often in them, but it doesn't mean I (and others) haven't had the misfortune of experiencing this in full parties.
    Spreading it out over several cheaper casts means your natural in-combat MP regen helps lessen the blow a bit.
    (0)

  5. #35
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by RiisWolf View Post
    3 Cure 1 cost more than 1 Medica1.
    3 Cure 2 cost more than 2 Medica1, and 2 medica1 heals for roughly the same amount as Cure 2 does with less time.
    3 Regens cost more than 1 Medica2

    The ratio of Spell cost is always the same. Taking more time to heal the same amount of players while damage is still coming is not efficient because it requires more casting which is an unnecessary drain to MP. And yes I did have light parties more in mind cause this happens more often in them, but it doesn't mean I (and others) haven't had the misfortune of experiencing this in full parties.


    That's how it works, when done properly.
    (3)

  6. #36
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by mp-please View Post


    That's how it works, when done properly.
    Properly? You sure your aren't confusing it with luck?
    (0)

  7. #37
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by mp-please View Post


    That's how it works, when done properly.
    there is a proper way to hit a random proc? please do share the secret.

    when needing to heal a GROUP of people then GROUP spells are simply the way to go. not sure how that is so hard for people to understand.

    meh... it is what it is, as long as the content gets cleared.
    (1)
    Last edited by BLaCKnBLu3B3RRY; 07-22-2015 at 03:03 AM.

  8. #38
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RiisWolf View Post
    Why yes...
    And honest question.

    You want to preach about "playing the way you want" then would you be OK with healers spaming Cure3 only to OOM and have everyone die cause THAT's the way they play? if not or if it in ANYWAY involves a kick, then keep that junk to yourself.
    Junk? You are the one saying that adding clutter on the screen is good and everyone else is an idiot.
    My point was, if nobody did die, which you never hinted as far as i can see, it's all fine.
    (0)

  9. #39
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    there is a proper way to hit a random proc? please do share the secret.

    when needing to heal a GROUP of people then GROUP spells are simply the way to go. not sure how that is so hard for people to understand.

    meh... it is what it is, as long as the content gets cleared.
    That's one part of why it goes on. No matter how much of a mess things end up being thanks to a bad job, win and it's all meh we won... . .even though we BARELY come out of it since the other healer had to carry the stupid leeching healer who let everything go to hell. Surely it can't possibly get worse the next time, or the next time after that, which it often does.
    (0)

  10. #40
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RiisWolf View Post
    What's going on!? Why are they removing helpful HUD elements like HP bars over players' heads!?!? What loser guide did these players read!?!?! WHERE'S THE INFLUENCE!?!?!?!?
    I'm confused. Are you talking about class efficiency vs. player skill or are you talking about HUD? Because I'm getting confused.

    As for the HUD elements such as showing HP Bars over players heads, there is a setting under your character configuration display name settings options that lets you see them... In your party, out of your party... etc...
    (0)

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