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  1. #11
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I was hoping for changes to noct sect as well. Lightspeed shall have a spot on my hotbar again ^_^
    (0)

  2. #12
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    But but...lightspeed still got bottlenecked at recast time (.
    (1)

  3. #13
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kietsu View Post
    I disagree.
    Ewer / Spire, which are basically universally agreed to be the weakest cards and to be shuffled immediately, now give the best Royal Road effect (in 8-man content)
    sooo... a buff? Ewer/Spire now with refresh effect is hardly useless, it allows all roles to be less reserved about using skills, it may also allow dps to stack skillspeed(a constant complain from friend that skillspeed deplete TP too quickly)
    (0)

  4. #14
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DawnSolaria View Post
    sooo... a buff? Ewer/Spire now with refresh effect is hardly useless, it allows all roles to be less reserved about using skills, it may also allow dps to stack skillspeed(a constant complain from friend that skillspeed deplete TP too quickly)
    Sorry, I was a bit unclear. I was referring only to "RR changes dont have a huge impact.". The cards definitely got buffed. Hell, I might even Spread Spire in case someone has to call for Goad.
    (0)

  5. #15
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rajeme View Post
    But but...lightspeed still got bottlenecked at recast time (.
    Maybe be true, but now with no potency penalty and mana reduction, its a great CD to use to be able to heal while mobile, a valuable trait in many situations.
    (0)

  6. #16
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Well, AST now has become a class which can refresh both MP and TP with a beefy 35s tick...
    (0)

  7. #17
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DawnSolaria View Post
    Maybe be true, but now with no potency penalty and mana reduction, its a great CD to use to be able to heal while mobile, a valuable trait in many situations.
    The everyone-runs-in-a-circle Swift Liberation strategy immediately came to mind.
    (0)

  8. #18
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DawnSolaria View Post
    How can you say this? Lightspeed is now a great cooldown, there is no reason not to use it, Ewer and Spire are both useful under almost all circumstances.
    RR changes dont have a huge impact, and spread/shuffle is a pure awesome buff.
    CU..well lets say changes couldve been better, potency buff wasnt exactly the issue with the skill.
    It's on a 150 second cooldown, and lasts for 10 seconds. Inside those ten seconds, your GCD recast time is unchanged, meaning that you can cast four, maybe five spells, and now save 25% MP on them. That's equivalent to a single free cure, every two and a half minutes. It used to be a cooldown so bad that using it actually actively made you a worse healer. Their idea to improve it is to make it technically beneficial instead of detrimental, in a way that doesn't really matter.

    AST still has no options for increasing their healing output, the way that a WHM can use Divine Seal or Presence of Mind, or a SCH can use Rouse and blow through Aetherflow stacks.


    The card changes are nice - now there's only one terrible card, where before there were three - but in addition to buffing the cards that sucked, they needed to make some changes to the underlying mechanic of drawing and playing cards. A 30s reduction on Shuffle does not begin to scratch the surface of that.


    AST was in need of the sort of overhaul that Warrior got going from 2.0 to 2.1. Instead they got a little band-aid fix that repaired maybe 2/3 of the skills that were actively terrible, while leaving the others just as bad as they were to begin with, and without adding anything that would actually make it into a strong class.
    (2)

  9. #19
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    While I am disappointed at the CU change, I have to admit that I didnt want to lose the coolest channeling animations in the game, the idea of drop and forget change on CU never really did appeal to me.

    Wonder what they could do to make CU a better utility..
    (1)

  10. #20
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I don't get why people are acting like we didn't get any buffs at all. What we did get is awesome. And it's not like they said, "these are the only buffs ast is getting, ever." I'm sure nocturnal sect buffs will come eventually.
    (2)

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