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  1. #21
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Crater View Post
    snip
    Well its now another skill benefits from Spear, and if by the one terrible card you are referring to Spear, I have to wholeheartedly disagree with you, its the one card that allows me to keep up with other healer in A4 espeically during last phase.

    Also 4 spells do not equal to one free cures, assuming that Helios also benefit from lightspeed. 10 seconds could be buffed to 15 with CO, its a great combo to use spear+LA+LS+CO.

    People seem to fail to see they did in fact address fundamental problem, and made changes in "an Astrologian like way". The idea of AST is to pump out more heal at a lower potency, the problem with that before is that mana becomes a problem.
    Now not only do we get LS, we even got the Ewer buff. I do not know how these changes will affect my gameplay until i play the game, but i certainly feel like SE is address the weakness of AST in a proper way.

    For the record, im not one of those "AST is a fine healer" derp knight, but these changes are nothing to be sneeze at, just because we didnt receive a numerical potency buff doesnt mean we didnt get a buff in healing output.

    And im going to end my pro-ast buffs with this post before i become of the dem derp knight, from other thread seems like people arent at all satisfied.

    Personally im really happy to see these buffs, and think that most are expecting way too much for the buffs(and the subsequent disappointment.)
    (2)
    Last edited by DawnSolaria; 07-21-2015 at 05:42 PM.

  2. #22
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by DawnSolaria View Post
    Well its now another skill benefits from Spear, and if by the one terrible card you are referring to Spear, I have to wholeheartedly disagree with you, its the one card that allows me to keep up with other healer in A4 espeically during last phase.

    Also 4 spells do not equal to one free cures, assuming that Helios also benefit from lightspeed. 10 seconds could be buffed to 15 with CO, its a great combo to use spear+LA+LS+CO.
    It's a bit hard to time both LA and LS though. Normally I would use LA as soon as possible to maximize mp refresh during long fights. LS on the other hand is an emergency because its long cd so need to time it right.
    (0)

  3. #23
    Player
    Arcana's Avatar
    Join Date
    Apr 2012
    Posts
    166
    Character
    Ragnar Sigurdsson
    World
    Ragnarok
    Main Class
    Astrologian Lv 66
    I think i'll use Lightspeed now for resurrect people (-2,5 seconds and -25% mp reduction will save my MP so hard). 10 seconds for heavy healing will be useless because the GCD. You will cast 3 spells (or 4 if you are fast) with the same amount of healing potency.... (oh but you can move! (very situational)).
    The change is ok but not impresive.
    (0)

  4. #24
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Arcana View Post
    I think i'll use Lightspeed now for resurrect people (-2,5 seconds and -25% mp reduction will save my MP so hard). 10 seconds for heavy healing will be useless because the GCD. You will cast 3 spells (or 4 if you are fast) with the same amount of healing potency.... (oh but you can move! (very situational)).
    The change is ok but not impresive.
    How about we can link it with Synastry. Using Synastry then LS+Benefic II might very well save 2 lives at the same time. The problem is, err, you need to be pretty fast lol.
    (0)

  5. #25
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by DawnSolaria View Post
    How can you say this?
    Easily. Most of the buffs are nice, but they did nothing to fix where we were hurting. We will all log on today a bit stronger than we were when we logged off, but the lack of emergency healing, the chance to waste a CD to get literally nothing done (shuffle drawing the same card), the issue of diurnal being better than noct in literally every situation (and now even more so), and the fact we do less healing overall than both other healers are all issues that will still be there.
    (0)

  6. #26
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    We do not really do less healing then other healers overall. Every parse I did on A4 in Duirnal sect I was around 1950 hps to the white mage 2k-2100. Noc sect lets astrologians become emergency enabled healers. I managed to aspect noc shield myself and absorb 3-4 orbs while saving other people who tried to eat 2-3 at once with fast timed shield and essential. a near 1k potency heal on 40 second cooldown along with the fix to light speed puts astrologian's on par with white mage and scholar now. Scholar has lustrate and emergancy tactics. We have synastry and lightspeed along with essential. White mage has Benediction and Terra along with a potency boost ability.
    (0)

  7. #27
    Player
    Akyio's Avatar
    Join Date
    Jul 2014
    Posts
    130
    Character
    Akyio Tayin
    World
    Zodiark
    Main Class
    Astrologian Lv 60
    What I really was hoping to see was some changes to celestial unconscious in nocturnal stance, possibly in diurnal as well. Even though SE said that they won't change potencies and will make more "astrologian" changes, they in fact change nothing on CU.

    I think changes are in great direction, but i still rather see some skills become useful from useless.
    Now what is going to happen - TP cards will be used for range buff / spear will mostly always will go for duration increase for ewer on yourself to change some mana, rather than using it to reduce cooldown on luminous ether.

    And still the whole nocturnal stance issues are not adressed - regarding time dilation, celestial opposition - two skills in 50-60 range that synergize with nothing in nocturnal stance.
    (0)

  8. #28
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    New Astrologian changes:

    Job ability | Game-too-hard:

    Cast time: Instant, Recast: 30 seconds, Mp cost: 100
    For 30 seconds beams of light and cards emit from your body. Keeping the party's hp capped while giving continued buffs to the entire party.

    This is what astros need to satisfy this forum.
    (0)

  9. #29
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Krixus View Post
    This is what astros need to satisfy this forum.
    No, they just want to be on par with the other two healers...
    (4)

  10. #30
    Player
    Koopatroopa's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Koopa Troopa
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Akyio View Post

    And still the whole nocturnal stance issues are not adressed - regarding time dilation, celestial opposition - two skills in 50-60 range that synergize with nothing in nocturnal stance.
    Both those skills aren't really useful in Diurnal either. It's to increase our buffs and cards.
    (0)

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