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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    There should be no grinding at all, questing or otherwise. In my ideal MMORPG, there would be no levels at all, and it would be about the journey, not the destination. One of my biggest peeves about the genre (and some games that are copying it) is that they seem to feel that a fake sense of accomplishment is more important than actually having fun along the way. Korean-style MMOs are the worst offender of this, but almost all do it to an extent.

    I'd much rather the progression path consist of actual achievements, rather than some arbitrary system like we have now.
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  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dreamer View Post
    There should be no grinding at all, questing or otherwise. In my ideal MMORPG, there would be no levels at all, and it would be about the journey, not the destination. One of my biggest peeves about the genre (and some games that are copying it) is that they seem to feel that a fake sense of accomplishment is more important than actually having fun along the way. Korean-style MMOs are the worst offender of this, but almost all do it to an extent.

    I'd much rather the progression path consist of actual achievements, rather than some arbitrary system like we have now.
    Could you elaborate on your idea? You need to keep in mind that MMO and MMORPG are not synonyms.

    MMO stands for Massive Multiplayer Online and that is pretty much all MMO games regardless of the genre... being either an FPS or racing game or RPG.

    FFXIV is an MMORPG so before being an MMO game it is an RPG at the core. This is the 14th entry in the main Final Fantasy series which is an RPG series so you need to understand that this game needs to have RPG elements. That means, levels(doesn't have to be called levels or work the same way but you need a character progression system), you need equipment, Story, quests, monsters to fight, you need a way to take your character from point a to point b.

    Taking your character from nothing to being at last level, rocking that rare armor and dealing devastating blows does provide a sense of accomplishment. It's the goal of most MMORPGs out there and it worked out pretty well for them.

    Of course the journey to get there is just as important and thats what this post is all about, i wanted to give an exemple of what a good progression path/journey would be like.


    As for your idea, it seems pretty vague.... it sounds like your saying we should just hang around, travel and i dunno.. maybe craft the whole time? I don't get your vision sorry....
    (0)