Is it undercutting? 'Cause that already exists.
Is it undercutting? 'Cause that already exists.
This function did exist in 1.0, but that wasn't exactly what someone would have considered an Auction House (or 2.0 Market Board), nor would I consider the situation involving it to be something to use in favor of selective purchase lol. It's probably just because of a number of things involving the aspect of "as is" purchasing. The undercutting would be VERY real. Like... what we experience now wouldn't even be a fraction to the cutthroat nature of undercuts if that were to happen lol. If you've ever tried to sell very high cost goods against several others, especially if sales aren't at a high frequency, you'd have an idea of what to expect.
At least with 1.0, it was difficult to find stuff and by the time the search function was released, player population dropped significantly, which made it easier to make sales and prevent undercutting wars.
Last edited by Welsper59; 07-21-2015 at 05:00 AM.
The problem isn't that we cant buy one item out of a stack. The problem is, the community doesn't list single items. Why? For a couple of reasons: We have a maximum of 20 listings per retainer. If I have 400 of an item to move, I'll be there for 6 months selling 1 at a time. Also, listing an item requires like 36 different menus. It would take me another 6 months just to simply list those items. I get undercut? Another 6 months to change the price on those.
I hate to bring it up....but WoW does it best.
Sell in stacks of:
Price per item :
I'd say remove the 20 posting limit, but. We all know how the servers are. If they add 5 more slots the game will break.
I have to agree... they really should simply add a "Price per Item" option to AH and allow you to choose the quantity purchased.
That's just how it works. The seller is the one in control. Just like in real life. If they only sell something as a bundle then you either buy the bundle or buy nothing.
I've made my entire fortune selling smartly packaged items. It's a great business! Men have made their livelihood pouring things from a big bottle into smaller bottles!
Exactly. The current system allows for sellers to price things intelligently for convenience. Need just one fleece? Well you're paying a markup for the convenience. Want a discount? Well there's a stack of 99. It also allows a small time seller to find a small niche, such as selling in stacks of 3s for some turn in item, or for a seller to take advantage of demand, like forcing players to buy more than they need by packaging items so that they're in a stack of let's say 12-20, when most people just need 10.
It allows a bit more thought to go into selling and buying things on the market. The buyer also has to think a bit too, they must weigh the tradeoff between the price and the convenience. It's kind of like a small minigame.
If we switch to the 1.0 system, we'd all just price it the same amount, and people will just buy the cheapest thing they see, more than we already do.
It's to make a "market" differentiate from small quantity sales from wholesale. yeah many times there's a small quantity seller that doesn't know better but the demand for differences is there. You can often find stacks of 99 of X item selling for 1k each, for a total of 99k upfront and a single of X item selling for 8k and if you view the sale history you see that both the 99k stack and the single 8k sell depending on the needs of the buyer.
Also while we are here, why don't we have the ability to make specific number of purchases from the GC/Allied Seals vendor? I've found myself sitting at either vendor clicking to buy items only available in single's or 3's for up to minutes on end when it should only take a few clicks then BAM bought half a stack with afew clicks.
Because when I need 2 of an item to have someone craft something for me I really want to buy a stack of 99 for several hundred thousand only to have to undercut to resell them in a timely manner.
Drastically undercut.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.