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  1. #41
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Is the DOF feature resource intensive?
    (0)

  2. #42
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Keydah View Post
    It's SMAA that makes the text messed up. FXAA slightly messes with it but it's only noticeable while staring directly at the text while toggling Reshade.
    This is why I stopped applying SMAA as a post-process. At least with the build in FXAA, the UI isn't affected - FXAA is done before the UI is overlayed.

    I have tried looking for the injector point for Geodasat (whatever), never found it.

    While FXAA's tendency to blur textures is irritating, for most part it works and you get used to it - temporally as stable as you can be with a PPAA solution; primarily because it's so heavy handed. xD
    (0)

  3. #43
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,827
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Keydah View Post
    It's SMAA that makes the text messed up. FXAA slightly messes with it but it's only noticeable while staring directly at the text while toggling Reshade.
    Thanks to everyone who mentioned this. I will try to see if changing that option fixes anything later.
    (0)

  4. #44
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I like the Depth of Field and anti-aliasing but holy jesus that's way too much color saturation. I agree the game is a little dull in the color department and contrasts, but you went to the complete opposite end which I don't like. But do what you like since it's your rig

    Do the DoF and AA options consume a lot of resources? I'd like to try those out and tweak the colors only slightly.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #45
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Miscreant View Post
    Just seems like the saturation/contrast has been upped, I'm pretty sure that using this is like retouching photos, there is no one setting to make all photos look better, it varies depending on different factors.

    In the shots you've taken the bright areas like Costa it fits well, but in darker areas or bright lights it looks worst than the original. I can imagine it's great for taking screen shots but for constant game play it looks too inconsistent.
    It needs to be said, but the way "3D" games are lit are already an approximation.

    3D games do the left, while the right is only done with software renderers (eg POVRay, Blender)

    And on top of that, there is also Caustics:


    Both Radiosity and Caustics requires lighting to be calculated from the light source instead of at the viewer (the camera), so in a sense, the entire "scene" has to be rendered without any shortcuts to work. Hence not even the highest-end GPU can do this in real time, because that is NOT what 3D games do. 3D games are rendered "front to back" from the camera to the distance, so light can not be calculated to bounce off objects that there are not yet any pixels for.

    So anything adjusted by 3rd party shader tweaks, isn't necessarily any more accurate (compared to real life) than default. FFXIV V1.0 had a lot more of these HDR effects than V2.0 does. HDR effects just mimic the "outside is too bright, inside is too dark" effect when you initially switch areas.

    The DoF effect was something that V1.0 had as well. But to be fair, the DoF effect was necessary to hide the lower-detail unreachable distance objects like the Keeper of the Lake, Ishgard, Ul'dah and Limsa Lominsa 's backgrounds.

    The images posted though, I have to say that only the DoF effect actually brings anything, as it's an effect that is used to mimic "camera DoF" not how your eyes work. If it was mimicing how your eyes work, it's mimicing near-sightedness. But DoF tends to be over-used in film (especially Dreamworks 3D animation), and makes it look like the forground objects are chroma-key'd over background instead of part of it. Hence I'd only use the DoF effect when the intent is to be zoomed in.
    (2)

  6. #46
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I'm currently using Sweetfx with a little tweak to Luma Sharpen and Gaussian Blur for a little bloom and crisper image, but I'm gonna try reshade as soon as I get home. I hope it isn't much more demanding than Sweetfx, so my 860M can take it.
    (0)

  7. 07-21-2015 10:58 AM

  8. #47
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    It needs to be said, but the way "3D" games are lit are already an approximation.

    3D games do the left, while the right is only done with software renderers (eg POVRay, Blender)

    And on top of that, there is also Caustics:


    Both Radiosity and Caustics requires lighting to be calculated from the light source instead of at the viewer (the camera), so in a sense, the entire "scene" has to be rendered without any shortcuts to work. Hence not even the highest-end GPU can do this in real time, because that is NOT what 3D games do. 3D games are rendered "front to back" from the camera to the distance, so light can not be calculated to bounce off objects that there are not yet any pixels for.
    We are already approximating "radiosity" to a limited extent with the likes of HBAO+.

    Even color bleeding can be approximated if you are willing to pay the price in shader power,

    https://youtu.be/8bRkyG3R-eI

    So anything adjusted by 3rd party shader tweaks, isn't necessarily any more accurate (compared to real life) than default. FFXIV V1.0 had a lot more of these HDR effects than V2.0 does. HDR effects just mimic the "outside is too bright, inside is too dark" effect when you initially switch areas.
    It's a tad bit more complicated than that.

    HDR rendering is increasing the precision of the presentation of light within the calculations allowing a larger range of lighting strength - from no light to very very bright. Part 2 of HDR rendering is tonemapping, where the HDR image is squashed down the LDR for you monitor/TV - which have a limited max brightness; there aren't any economical HDR displays at the moment.
    (0)

  9. #48
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    I like the Depth of Field and anti-aliasing but holy jesus that's way too much color saturation. I agree the game is a little dull in the color department and contrasts, but you went to the complete opposite end which I don't like. But do what you like since it's your rig

    Do the DoF and AA options consume a lot of resources? I'd like to try those out and tweak the colors only slightly.
    Actually this specific setup is very performance friendly. HBAO is the only real performance hog that i've personally noticed. Using a GTX 680 OC with i7 2600k at 4ghz for reference. HBAO reduces my FPS from 50 to 20 at medium settings.
    (0)

  10. #49
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Onikimaru View Post
    Actually this specific setup is very performance friendly. HBAO is the only real performance hog that i've personally noticed. Using a GTX 680 OC with i7 2600k at 4ghz for reference. HBAO reduces my FPS from 50 to 20 at medium settings.
    Oh that's great news I think I'll try it out! Thanks!
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  11. #50
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    Note to op it is against tos to post 3rd party links that alter game settings that another person could not do so by normal means with Client software this fall's under the same thing ppl were posting that in which shall not be mentioned
    (0)

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