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  1. #41
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kyra View Post
    OP made no sense, why are you talking about obtianing items in FF14 that are not in FF14 but are in FF11. Wrong game mate.
    Did you even read the post? He wants something similar progression wise in 14. The one hour "raids" aren't going to cut it longterm.
    (3)
    Last edited by Madruk; 08-30-2011 at 04:57 PM.

  2. #42
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Estellios View Post
    I can't be the only one that thought everything associated with Dynamis was just terribly designed. I'm all for super special weapons or gear but for the love of god I hope it doesn't require 40-60 people to devote 4 hours 2x a week of the most boring slog only work on one person's weapon at a time. I think the mythic weapon quests were somewhat better, dealing with clearing pretty much all the Aht Urgahn content and then some, although unfortunately at the end that became grinding/buying up Alexandrite too. IMO the barrier for entry should be the difficulty and time investment, not money or if you don't have a gigantic LS.
    I also think the Mythic model is a better one for a status symbol reward. At first glance the requirements for a Mythic weapon entailed essentially beating the ToAU expansion. Unfortunately there was some expense/grinding thrown on top of that, but the base idea was very good. A lot of good content and if you beat it all, some reward. CoP rings were hardly "relic" but they fit the same idea of a reward for completing a set of content.

    FFXIV does not have the content yet to justify this type of status reward, but hopefully it will someday.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  3. #43
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    I didn't really play FFXI much, and never did Dynamis but I'd love to have something like this in game to aim for.
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  4. #44
    Player
    Robbie's Avatar
    Join Date
    Jul 2011
    Location
    Thunderbird 5
    Posts
    49
    Character
    Rhaegar Targaryen
    World
    Balmung
    Main Class
    Warrior Lv 65
    Yes to Relic/Mythic route No to Kannagi/Masamune route

  5. #45
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    41
    If they implemented Gjallarhorn in FFXIV I think my Taru would make a tinkle.
    (0)

  6. #46
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    FFXI Relics are way too much for this game. If they applied the same obscene amount of gil required (why the fuck does everything always have to be about money and not player skill?) then the only thing SE is going to accomplish is fueling RMT business.

    I spent over 7 years in FFXI and never got past stage 1 relic. Most of those years I played FFXI every day for at least 4hrs per day. Relics just require way too much money and not enough actual skill to obtain.

    I'd be all for a new relic system if the primary focus was player skill (or group coordination etc) rather than this "just toss 400 million gil at it" bullshit. You guys remember the Maat fight to break the lvl70 cap? That was all about player skill, you had to show him what you learned on your road to 70, it wasn't about how much gil you could throw at him. Bring back stuff like that.
    (1)

  7. #47
    Player

    Join Date
    May 2011
    Posts
    146
    Quote Originally Posted by Archadius View Post
    FFXI Relics are way too much for this game. If they applied the same obscene amount of gil required (why the fuck does everything always have to be about money and not player skill?) then the only thing SE is going to accomplish is fueling RMT business.

    I spent over 7 years in FFXI and never got past stage 1 relic. Most of those years I played FFXI every day for at least 4hrs per day. Relics just require way too much money and not enough actual skill to obtain.

    I'd be all for a new relic system if the primary focus was player skill (or group coordination etc) rather than this "just toss 400 million gil at it" bullshit. You guys remember the Maat fight to break the lvl70 cap? That was all about player skill, you had to show him what you learned on your road to 70, it wasn't about how much gil you could throw at him. Bring back stuff like that.
    salt salt salt salt salt
    (0)

  8. #48
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by LateReg View Post
    salt salt salt salt salt
    Ummm... Somebody get that guy some Rock Salt.
    (0)

  9. #49
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I support extremely rare items that have a distinct advantage over the competition. I further support game changing items such as ridill, kraken, relic. These items changed the way a group could approach an encounter. Allowing for new and unique ways to slay gods, dragons, boss's etc. These items should take many months of work similar to ranking a job from 1 to cap.

    I fully understand these types of items can't be added till well after the major changes are done with and should not be added untill the materia system has played out for several months. I'd suggest releasing items of this value within a major expansion providing long term goals is essential within any MMO.
    (0)

  10. #50
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MeowyWowie View Post
    Relic weapons came in 5 stages. The first stage dropped freely in Dynamis (Instanced Conent). Each weapon had a base damage of 1 and a delay of 999 (worst weapons in the game), but got better with each upgrade. Within Dynamis you also obtained certain forms of currency, one type for each City State (there were 3). These also dropped freely in forms of single piece or 100s (worth 100 singles). The amount you obtained per run varied between Dynamis Zones, anywhere from about 300~ up to (if you were very lucky) about 1000, this is not including dreamworld Dynamis for those of you who wish to correct me lol.

    The weapons themselves were rare/ex but the currency could be sold through bazaar or traded.

    Here's the quest I had to complete for my Mandau (Relic Dagger):

    The first upgrade will require:

    Cantarella x1 (Ordinary synthesis material)
    Orichalcum Ingot x1 (Semi-Expensive synthesis material)
    Deodorizer x1 (Medicine)
    Relic Dagger x1 (First stage dagger)

    Fee: One Hundred Byne Bill x4 (Cheapest form of currency @ ~7,000g each single, totaling 400 single pieces)

    Trade the four items and payment in Byne Bills to Switchstix and he will upgrade it to a Malefic Dagger. You will need to wait till after Japanese midnight.

    The second upgrade will require:

    Brass Dagger x1 (Normal dagger)
    Poison Dagger x1 (Normal dagger)
    Misericorde x1 (Normal dagger)
    Malefic Dagger x1 (2nd Stage relic dagger)

    Fee: Montiont Silverpiece x14 (Most expensive form of currency @ ~14,000g each single, totaling 1400 single pieces)

    Trade the four daggers to Switchstix. He will upgrade the Malefic Dagger to the Dynamis Dagger. This will take about 1 week Earth time.

    The third upgrade will require: (This is where it starts to get very expensive)

    Attestation of Celerity x1 (Dropped from an NM within Dynamis, took me 8 tries to get mine and can only re-enter every 72 hours)
    Dynamis Dagger x1 (3rd Stage relic dagger)

    Fee: Lungo-Nango Jadeshell x61 (Mid priced currency @ ~11,000g each single, totaling 61000 single pieces)

    The Attestation drops from the notorious monster Quiebitiel in Dynamis - Beaucedine. Trade attestation to Switchstix and he will upgrade your Dynamis Dagger to the Batardeau. The Batardeau will allow you to use the special weapon skill Mercy Stroke, but only in Dynamis areas.

    The fourth upgrade will require:

    Ornate Fragment x1 (Dropped from another NM within Dynamis, but 100% drop iirc)
    Necropsyche x1 (Dropped from a certain type of mob in Dynamis, easy enough to get)
    Batardeau x1 (4th stage relic dagger)

    Fee: Ten Thousand Byne Bill x1 (Cheapest form of currency again @ ~7,000g each single, this time totaling 100,000 single pieces)

    The Ornate Fragment is obtained from the Animated Dagger in Dynamis - Xarcabard.

    Trade the Batardeau, the fragment, the Necropsyche, and the currency to the blank space at (L-10) in Sanctuary of Zi'Tah to receive a cutscene, your Mandau and 30 One Hundred Byne Bills.

    The amount of currency you have to trade in for each weapon is always the same for each stage. However, different weapons used different forms of currency for each stage. Overall, I spent about 140M to complete my dagger, it took me about 8 months iirc. Most of my time in game was spent farming to fund it. The Mandau was also the cheapest of all. Relic Shield and Relic Bow costed upwards of 220M.

    For many players these took years to complete, but they were true goals that kept people logging in every day, something FFXIV severely needs. I would love to see these make a return in a similar fashion.

    *Just for comparison, 10k gil in FFXIV is about equal to 1k gil in FFXI, IMO
    if they implemented this now it would be nice if there were only 2 stages, but then for every lvl cap added add another phase to increase the lvl of weapon. it would suck to go through all that work for a rank 50 weapon and then have a lvl increase.(i don't know if that's how it was in 11 cause i never got that far).
    (0)

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