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  1. #11
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Azurymber View Post
    I was under the impression that with phy levels gone stats would be automatic for each job. Ex. gld would have highest vit. Am I wrong?
    Hmm, I just reread the most recent Letter from the Producer, and it seems you are correct.

    From patch 1.19 till patch 1.20 it seems stats will be automatically distributed based on character level. It won't be until patch 1.20 that we will be able to reallocate them ourselves again.

    1.19

    Physical bonus revisions -NEW-

    Implementation of automated character development based on class level

    We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments.
    As a person who voted for class-specific stats, I'm welcoming this change, even if it's just temporary.
    (0)

  2. #12
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Waaltar View Post
    Unfortunately, the one thing I'm pretty sure of is that it's going to crush my crafting ability or at least noticeably result in a lot more fails. Level 50 with a bunch of rank ~25ish crafting jobs.
    Actually I'm fairly certain STR/DEX etc stats only boost your HQ rate, and they have nothing to do with success.
    (1)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MeowyWowie View Post
    I think it was also mentioned that each class will be getting less overall stats, unless I'm mistaken.
    You are not mistaken. It was written in the blueprint /ok
    (0)

  4. #14
    Player
    Orca's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Misha Evans
    World
    Balmung
    Main Class
    Gladiator Lv 60
    If we get less points to allot, i imagine we will notice the changes much more, but will probably be at the same strength as we are now. Very rough, theoretical example;

    Current
    Lv 2 glad has 8 points to allot. (4 per level)
    He puts all 8 points in to str and now hits a mob for 50 HP. Before he alloted those points he hit for 48. He gets a lot more points each level so its quite easy to raise multiple stats evenly, but he wont notice a difference until each stat has amassed a certain amount. He wears gear primarily for its base atk/def/acc bonuses, the str/vit/dex bonuses are just kinda nice to have.

    New
    Lv 2 glad has 4 point to allot. (2 per level)
    He puts 1 point in to str and now hits a mob for 50 HP. Used to hit for 48. He could now put all those points in str for a much more noticable effect than before but would in turn suffer more from neglecting other stats like vit and dex. Because stats have such a good effect and are so limited, he would be much more aware of the specific stat bonuses that accompany gear when he decides what to equip.

    I figured it'd pretty much be the same, you'd feel like every point you added made an actual difference but you wouldn't have enough to power yourself beyond what we currently have. Thats just kinda what i thought they meant when they said they were adjusting stats to show more of an effect, i didnt think they'd be powering us up or anything, just making us more mindful of how we allot and what we wear.
    (0)
    Last edited by Orca; 08-30-2011 at 07:11 PM.

  5. #15
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    http://forum.square-enix.com/ffxiv/t...396#post141396

    so 100% now next patch elemental attributes are gone and normal attribute points are gone till 1.20 or later. So we get a couple months of automation. And they said the stats will work better. Looking forward to it :]
    (0)
    Mew!

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    412
    /cry

    So it looks like stat allocation is gone for the time being.

    Now it's time to gear up and materia up and see what we can really do with this new stat system.
    Should be interesting to see how SE will distribute stats for each class, giving us an idea of how they envision each class and their strengths/weakness.

    Thanks for the accuracy boost SE, cause I know you'll give my 50 MRD 44 DEX, lol.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    im really sad their taking out elemental stats. i wonder why? itd be awesome to specify which element you choose to align. its all about customization. and its not like they need to make elemental stats OP either, at least allow them to have a slight modifier on that spell/skills damage/acc/crit or something.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I was under the impression that with phy levels gone stats would be automatic for each job. Ex. gld would have highest vit. Am I wrong?
    No, but you can still adjust them by other means, i.e. equipment and guild traits.
    (0)

  9. #19
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Azurymber View Post
    http://forum.square-enix.com/ffxiv/t...396#post141396

    so 100% now next patch elemental attributes are gone and normal attribute points are gone till 1.20 or later. So we get a couple months of automation. And they said the stats will work better. Looking forward to it :]
    This needs to be said, because I am getting the impression that people are not getting it......

    the automatic distribution of our points in not temp it is permanent, but when 1.20 comes, we will start getting "bonus points" to tweak our character the way we want.
    (1)

  10. #20
    Player
    Aletta_Serpentia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Aletta Serpentia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    maybe bonus allocations will work like merit points when a class has been maxed.

    but i dont really see it happening with the current lv cap.. though it may be redundant to remove a feature, then add it again to grant bonus points after every lv up.

    time will tell.
    (0)

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