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  1. #1
    Player
    Nabudis92's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Nabudis Moonbreeze
    World
    Cactuar
    Main Class
    Pugilist Lv 51

    I feel like my threat as paladin, trash and boss alike, is uncomfortably low.

    So Ive been grinding paladin after getting DRK to 60, Im about to hit 55 at the moment, and pretty much the moment I hit sohm al I started experiencing major issues holding threat. All kinds of dps have been riding my heels on multiple target despite a solid 4 flashes and two circle of scorns a pull, and Ive been completely unable to apply even a single goring blade without risking threat.

    Bosses aren't a whole lot better. Im generally running 2X halone Combo followed by a goring blade, with an average of about one shield swipe (procs permitting) per 3 hit combo, which on average is causing dps to ride me at anywhere between 40 to 70% threat.

    At the time of writing Im 54 wearing an entire suit of high quality 54 gear, weapon, shield, armor, with full vit jewelry, so other than putting on strength right side I can't really improve my damage.


    I would love to know if other paladins have observed this or have any comments on the experience.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    At least until I upped my ilvl there was a period of similar feeling, its like the low level dungeons where you just enter and everyone else was ilvl90 synced down to max level. Not sure what SE can do besides place some weird ilvl discrepancy buff for the tank (maybe they should).

    Was scraping the barrel of ilvl and level on those later dungeons (as naturally planned by SE) but people farming for tomes coming in at their max ilvl and level possible (in at 60 ilvl 145, with level 60 ilvl 180s xD).
    (1)
    Last edited by Shougun; 07-20-2015 at 04:49 PM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Paladin enmity per action was not increased (save for Shield Swipe) while all DpS got increased damage output. in 2.X 3 or 4 Flashes and CoS gave enough enmity for a full group AoE burn, now 6 is closer to the correct number.

    The best advice I can give you is to use the following rotation for multiple targets:

    Flash x2 -> GB -> Flash x2 -> GB Combo target 2 -> Flash x2 -> rotate through targets with RoH.
    Use both CoS and SW on cooldown.
    (0)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Paladin enmity per action was not increased (save for Shield Swipe) while all DpS got increased damage output.
    Our damage output was increasing too, so apart from Flash, we actually generate more enmity now (And with the multipliers, I'm pretty sure the ratio is in our favor).

    The only problem I had was doing dungeons on the lowest lvl possible vs DPS who were synced at the highest...and only on multiple targets.
    (0)

  5. #5
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Lv52 Sheltron
    Lv54 Goring Blade
    Lv56 Divine Veil
    Lv58 Clemency
    Lv60 Royal Authority

    Since there is no change to our enmity skills, while DPS often get extra skills that could boost their burst ability, we end up falling behind until at level 60, where the game is currently balanced for.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Our enmity is directly tied to the damage we do.

    A RoH combo with Shield Oath gives us an average enmity multiplier of 6. No DPS is doing 6 times the damage we do.
    (0)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    Our enmity is directly tied to the damage we do.

    A RoH combo with Shield Oath gives us an average enmity multiplier of 6. No DPS is doing 6 times the damage we do.
    A RoH combo generates 2050 (Fast blade 150 + Savage Blade 600 + Rage of Halone 1300) potency worth of enmity total over 3 gcds for ~683 enmity per gcd. Shield oath decreases potency by 20% before doubling enmity generated for an enmity multiplier of 1.6 for 1093 total enmity per gcd. The 1093 enmity per gcd generated by the combo has not changed since level 40 when we got Shield Oath.

    Every DpS on the other hand has received various abilities that have increased their average potency per gcd. The amount of enmity they are generating has increased compared to a Paladin spamming RoH. This is not even factoring in the fact that the Royal Authority and Goring Blade combos generate less enmity than the RoH combo while increasing damage.
    (1)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Here is my secret top tip, DPS hate me.

    Spin the mobs, spin them all, spin everything all the time so no one can hit positional requirements, watch your aggro lead soar!

    /s
    (15)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    The 1093 enmity per gcd generated by the combo has not changed since level 40 when we got Shield Oath.
    Try to calculate the enmity generated by any DPS, and you'll see they're still far behind us.
    Quote Originally Posted by Ultimatecalibur View Post
    Every DpS on the other hand has received various abilities that have increased their average potency per gcd
    In fact, they haven't received that much more, potency wise. Full Thrust is still the highest potency for DRG, and Battle Litany don't give a constant boost.

    If you see really big numbers nowadays, it's because the attack power is higher, so for the same potency, you do much more damage. Which is also true for PLD since they receive the exact same attack boost.
    (0)
    Last edited by Reynhart; 07-20-2015 at 07:07 PM.

  10. #10
    Player
    Ketsuyame's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Ketsuyame Mirai
    World
    Adamantoise
    Main Class
    Monk Lv 60
    While these other tanks are being scientific with the number crunching and shit, you need some immediate help. You stated that you can't get a gorging blade combo off before hate is ripped from you. Thats the issue; you're trying to GB combo everything when that does NOT build enmity.
    So nix that idea right there.

    This is the rotation that will ensure you hold hate: Pre pull- FOF (even if it isn't up, this is fine) Shield lob one> flash> CoS> flash THEN proceed to raw rage of Halone each mob once. Meaning to Use the skill without the full combo. It is the only weapon skill in your 2 combo sets that increases enmity immediately. Once you do that, maybe number them so you can inform the fps which mob to attack. After that is done, proceed to flash after every combo and do your thing. Use CoS whenever its available. GL!
    (1)

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