Ok. +Str debate on tanks, take .. something, I lost count long ago. Other than the increase to physical combat damage. +Str used to increase the amount of damage blocked and parried as well and +Dex would influence the parry and block rate (lesser effect). Before the block strength (sometimes parry), added more to +Str tanks over going all +Vit due to +damage mitigation. Now according to the current text, Dex and Str only influence their respective physical range and melee damage formulas. With that said the overall need for either stat is removed for +Dex and situational for +Str. The situation is based on the mobs, dps make up of your party/group, and how defined your abs are while wearing your armor.
Between Warrior and Paladin, there are abilities that get more out of +str or +vit respectively. It's also play style and whether or not you will allow your healer to nuke with the two black mages. The end issue is that neither all +Str or +Vit will help people tank better if they are not good at holding hate or knowing when to move out of the glowing spots on the floor. Spamming flash and overpower wont make up for the DPS pulling hate off or those who don't know how to read the enmity bar either. Its a learning curve to hold one target, then two , then three, etc. Know skill limits and develop a play style (+str or +vit). Most folks on DF will always have an issue with anyone that don't fit their play style or are still on a learning curve. I'd rather a tank that can hold hate, and mitigate incoming damage. Than the tank who runs in and pulls hate across the zone to the boss, and chews everyone out for not doing their job because they (tank) died or pulled hate off them (tank).
On a side note all the +Str will not increase enmity from Flash or enmity combos. Only the damage delt, and that is more or less a minor increase to normal melee damage enmity that's being added on a stack. The overall amount as I under stood it was to slow down enmity gain generated from faster and stronger dps and cures. Tanks generating more enmity than everyone else is good. That's what they do. Generating and maintaining enmity on multiple targets is better. Tanks are not #1 in DPS. Otherwise by concept it would be impossible for Tanks currently to hold enmity off DPS if not for their Enmity generation abilities. Dps needs to dps, Tank dps only slows down DPS and cure enmity generation while stacking up on enmity combos. The only thing that will make it easier to hold hate off everyone else is making sure your main weapon is on par or better than everyone else's.
Aside from the +Str vs +Vit tanks. Has anyone found out how skill speed affects dot from Maim, CoS, and Goring blade? Would any tank Dot contribute to keeping hate, or slowing hate generation form others on mobs aside from the Dps aspect from skill speed?

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